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broken-neees

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A really broken NEEES emulator that introduces glitches and random bugs on purpose!

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _byte = _interopRequireDefault(require("../byte")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } var TILE_SIZE_PIXELS = 8; var PALETTE_FOREGROUND_START = 4; var SPRITE_ATTR_PALETTE_BITS_START = 0; var SPRITE_ATTR_PALETTE_BITS_SIZE = 2; var SPRITE_ATTR_PRIORITY_BIT = 5; var SPRITE_ATTR_HORIZONTAL_FLIP_BIT = 6; var SPRITE_ATTR_VERTICAL_FLIP_BIT = 7; /** * A sprite containing an id, position, height, a tile id and some attributes. * Sprites are defined by (y, tileId, attributes, x). * 76543210 * ||| ++- foregroundPaletteId * ||+------ priority (0: in front of background, 1: behind background) * |+------- horizontalFlip * +-------- verticalFlip */ var Sprite = /*#__PURE__*/function () { function Sprite(ppu, id, x, y, is8x16, patternTableId, topTileId, attributes) { _classCallCheck(this, Sprite); this.ppu = ppu; this.id = id; this.x = x; this.y = y; this.is8x16 = is8x16; this.patternTableId = patternTableId; this.tileId = topTileId; this.attributes = attributes; } /** * Returns the tile id for an `insideY` position. * The bottom part of a 8x16 sprite uses the next tile index. */ _createClass(Sprite, [{ key: "tileIdFor", value: function tileIdFor(insideY) { var index = +(insideY >= TILE_SIZE_PIXELS); if (this.is8x16 && this.flipY) index = +!index; return this.tileId + index; } /** Returns whether it should appear in a certain `scanline` or not. */ }, { key: "shouldRenderInScanline", value: function shouldRenderInScanline(scanline) { var diffY = this.diffY(scanline); return diffY >= 0 && diffY < this.height; } /** Returns the difference between a `scanline` and sprite's Y coordinate. */ }, { key: "diffY", value: function diffY(scanline) { return scanline - this.y; } /** Returns the palette id of the sprite. */ }, { key: "paletteId", get: function get() { return PALETTE_FOREGROUND_START + _byte.default.getBits(this.attributes, SPRITE_ATTR_PALETTE_BITS_START, SPRITE_ATTR_PALETTE_BITS_SIZE); } /** Returns whether the sprite is in front of background or not. */ }, { key: "isInFrontOfBackground", get: function get() { if (!this.ppu.cpu.unbroken) { // [!!!] return true; } return !_byte.default.getBit(this.attributes, SPRITE_ATTR_PRIORITY_BIT); } /** Returns whether the sprite is horizontally flipped or not. */ }, { key: "flipX", get: function get() { return _byte.default.getFlag(this.attributes, SPRITE_ATTR_HORIZONTAL_FLIP_BIT); } /** Returns whether the sprite is vertically flipped or not. */ }, { key: "flipY", get: function get() { return _byte.default.getFlag(this.attributes, SPRITE_ATTR_VERTICAL_FLIP_BIT); } /** Returns the sprite height. */ }, { key: "height", get: function get() { return this.is8x16 ? 16 : 8; } }]); return Sprite; }(); exports.default = Sprite;