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broken-neees

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A really broken NEEES emulator that introduces glitches and random bugs on purpose!

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _byte = _interopRequireDefault(require("../lib/byte")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } var BUTTONS = ["BUTTON_A", "BUTTON_B", "BUTTON_SELECT", "BUTTON_START", "BUTTON_UP", "BUTTON_DOWN", "BUTTON_LEFT", "BUTTON_RIGHT"]; var Controller = /*#__PURE__*/function () { function Controller(player) { _classCallCheck(this, Controller); this.strobe = false; this.cursor = 0; this._player = player; this._otherController = null; this._buttons = [false, false, false, false, false, false, false, false]; } _createClass(Controller, [{ key: "setOtherController", value: function setOtherController(otherController) { this._otherController = otherController; } }, { key: "update", value: function update(button, isPressed) { var index = BUTTONS.indexOf(button); this._buttons[index] = isPressed; } }, { key: "clear", value: function clear() { for (var i = 0; i < 8; i++) this._buttons[i] = false; } }, { key: "onRead", value: function onRead() { var strobe = this._player === 1 ? this.strobe : this._otherController.strobe; if (this.cursor >= 8) return 1; var isPressed = this._buttons[this.cursor]; if (!strobe) this.cursor++; return +isPressed; } }, { key: "onWrite", value: function onWrite(value) { if (this._player === 2) return; this.strobe = _byte.default.getFlag(value, 0); if (this.strobe) { this.cursor = 0; if (this._player === 1) this._otherController.cursor = 0; } } }]); return Controller; }(); exports.default = Controller;