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broken-neees

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A really broken NEEES emulator that introduces glitches and random bugs on purpose!

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } var APU_MAX_VOLUME = 15; var VolumeEnvelope = /*#__PURE__*/function () { function VolumeEnvelope() { _classCallCheck(this, VolumeEnvelope); // input this.startFlag = false; // output this.dividerCount = 0; this.volume = 0; } _createClass(VolumeEnvelope, [{ key: "clock", value: function clock(period, loop) { // start if needed if (this.startFlag) { this.startFlag = false; this.volume = APU_MAX_VOLUME; this.dividerCount = period; return; } // wait until dividerCount == 0 if (this.dividerCount > 0) { this.dividerCount--; return; } // change volume this.dividerCount = period; if (this.volume === 0) { if (loop) this.volume = APU_MAX_VOLUME; } else { this.volume--; } } }]); return VolumeEnvelope; }(); exports.default = VolumeEnvelope;