broken-neees
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A really broken NEEES emulator that introduces glitches and random bugs on purpose!
48 lines (45 loc) • 2.86 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
var APU_MIN_TIMER = 8;
var APU_MAX_TIMER = 0x7ff;
var FrequencySweep = /*#__PURE__*/function () {
function FrequencySweep(channel) {
_classCallCheck(this, FrequencySweep);
this.channel = channel;
// input
this.startFlag = false;
// output
this.dividerCount = 0;
this.mute = false;
}
_createClass(FrequencySweep, [{
key: "clock",
value: function clock() {
var register = this.channel.registers.sweep;
if (register.enabledFlag && register.shiftCount > 0 && this.dividerCount === 0 && !this.mute) {
var sweepDelta = this.channel.timer >> register.shiftCount;
this.channel.timer += sweepDelta * (register.negateFlag ? -1 : 1);
}
if (this.dividerCount === 0 || this.startFlag) {
this.dividerCount = register.dividerPeriodMinusOne + 1;
this.startFlag = false;
} else this.dividerCount--;
}
}, {
key: "muteIfNeeded",
value: function muteIfNeeded() {
this.mute = this.channel.timer < APU_MIN_TIMER || this.channel.timer > APU_MAX_TIMER;
}
}]);
return FrequencySweep;
}();
exports.default = FrequencySweep;