brawlhalla-api-ts
Version:
TypeScript wrapper for the Brawlhalla API.
204 lines • 10.3 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
var clan_1 = require("./models/clan/clan");
var playerBySteamID_1 = require("./models/search/playerBySteamID");
var PlayerRanking_1 = require("./models/search/PlayerRanking");
var playerRankedStats_1 = require("./models/stats/playerRankedStats");
var playerStats_1 = require("./models/stats/playerStats");
var BaseTypes_1 = require("./utils/BaseTypes");
var BrawlhallaRequest_1 = require("./utils/BrawlhallaRequest");
var LegendUtils_1 = require("./utils/LegendUtils");
var SteamApi_1 = require("./utils/SteamApi");
var BrawlhallaApi = (function () {
function BrawlhallaApi(brawlhallaApiKey, steamApiKey) {
this._brawlhallaApiKey = brawlhallaApiKey;
if (steamApiKey !== undefined) {
this.steamApi = new SteamApi_1.SteamApi(steamApiKey);
}
this.bhRequest = new BrawlhallaRequest_1.BrawlhallaRequest(brawlhallaApiKey, BrawlhallaApi.apiUrl);
}
Object.defineProperty(BrawlhallaApi.prototype, "brawlhallaApiKey", {
get: function () {
return this._brawlhallaApiKey;
},
set: function (apiKey) {
this._brawlhallaApiKey = apiKey;
},
enumerable: true,
configurable: true
});
BrawlhallaApi.prototype.getPlayerStats = function (brawlhallaID) {
return __awaiter(this, void 0, void 0, function () {
var pathPrefix, pathSuffix, requestResult;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
pathPrefix = 'player';
pathSuffix = 'stats';
return [4, this.bhRequest.doRequest([pathPrefix, brawlhallaID.toString(), pathSuffix])];
case 1:
requestResult = _a.sent();
if (requestResult.name === undefined) {
throw new Error('Invalid player id given!');
}
else {
return [2, new playerStats_1.PlayerStats(requestResult)];
}
return [2];
}
});
});
};
BrawlhallaApi.prototype.getPlayerRankedStats = function (brawlhallaID) {
return __awaiter(this, void 0, void 0, function () {
var pathPrefix, pathSuffix, requestResult;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
pathPrefix = 'player';
pathSuffix = 'ranked';
return [4, this.bhRequest.doRequest([pathPrefix, brawlhallaID.toString(), pathSuffix])];
case 1:
requestResult = _a.sent();
if (requestResult.brawlhalla_id !== undefined) {
return [2, new playerRankedStats_1.PlayerRankedStats(requestResult)];
}
else {
return [2, undefined];
}
return [2];
}
});
});
};
BrawlhallaApi.prototype.getClanInfo = function (clanID) {
return __awaiter(this, void 0, void 0, function () {
var pathPrefix, requestResult;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
pathPrefix = 'clan';
return [4, this.bhRequest.doRequest([
pathPrefix,
clanID.toString()
])];
case 1:
requestResult = _a.sent();
return [2, new clan_1.Clan(requestResult)];
}
});
});
};
BrawlhallaApi.prototype.getBrawlhallaIdFromSteamId = function (steamID) {
return __awaiter(this, void 0, void 0, function () {
var pathPrefix, data, requestResult;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
pathPrefix = 'search';
data = { steamid: steamID };
return [4, this.bhRequest.doRequest([pathPrefix], data)];
case 1:
requestResult = _a.sent();
return [2, new playerBySteamID_1.PlayerBySteamID(requestResult)];
}
});
});
};
BrawlhallaApi.prototype.getRankings = function (options) {
return __awaiter(this, void 0, void 0, function () {
var pathPrefix, requestOptions, bracket, region, page, requestResult;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
pathPrefix = 'rankings';
requestOptions = {};
if (options.name !== undefined) {
requestOptions.name = options.name;
}
bracket = options.bracket === undefined ? '1v1' : options.bracket;
region = options.region === undefined ? 'all' : options.region;
page = options.page === undefined ? '1' : options.page.toString();
return [4, this.bhRequest.doRequest([pathPrefix, bracket, region, page], requestOptions)];
case 1:
requestResult = _a.sent();
return [2, requestResult.map(function (rawRanking) { return new PlayerRanking_1.PlayerRanking(rawRanking); })];
}
});
});
};
BrawlhallaApi.prototype.getLegendInfo = function (legendIdOrName) {
if (BaseTypes_1.isNumeric(legendIdOrName)) {
return LegendUtils_1.LegendUtils.findLegendById(legendIdOrName);
}
else {
return LegendUtils_1.LegendUtils.findLegendByApproximateName(legendIdOrName);
}
};
BrawlhallaApi.prototype.getBhidFromSteamProfile = function (profileUrl) {
return __awaiter(this, void 0, void 0, function () {
var steamId, bhProfile;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (this.steamApi === undefined) {
throw new Error('The steam API key was not given upon construction of the class!');
}
return [4, this.steamApi.getSteamId(profileUrl)];
case 1:
steamId = _a.sent();
if (steamId === '') {
throw new Error('Invalid profile URL given');
}
return [4, this.getBrawlhallaIdFromSteamId(steamId)];
case 2:
bhProfile = _a.sent();
if (bhProfile === undefined) {
throw new Error('This Steam profile does not have an associated Brawlhalla account!');
}
return [2, bhProfile.brawlhallaID];
}
});
});
};
BrawlhallaApi.apiUrl = 'https://api.brawlhalla.com';
return BrawlhallaApi;
}());
exports.BrawlhallaApi = BrawlhallaApi;
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