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brawlhalla-api-ts

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TypeScript wrapper for the Brawlhalla API.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); var clan_1 = require("./models/clan/clan"); var playerBySteamID_1 = require("./models/search/playerBySteamID"); var PlayerRanking_1 = require("./models/search/PlayerRanking"); var playerRankedStats_1 = require("./models/stats/playerRankedStats"); var playerStats_1 = require("./models/stats/playerStats"); var BaseTypes_1 = require("./utils/BaseTypes"); var BrawlhallaRequest_1 = require("./utils/BrawlhallaRequest"); var LegendUtils_1 = require("./utils/LegendUtils"); var SteamApi_1 = require("./utils/SteamApi"); var BrawlhallaApi = (function () { function BrawlhallaApi(brawlhallaApiKey, steamApiKey) { this._brawlhallaApiKey = brawlhallaApiKey; if (steamApiKey !== undefined) { this.steamApi = new SteamApi_1.SteamApi(steamApiKey); } this.bhRequest = new BrawlhallaRequest_1.BrawlhallaRequest(brawlhallaApiKey, BrawlhallaApi.apiUrl); } Object.defineProperty(BrawlhallaApi.prototype, "brawlhallaApiKey", { get: function () { return this._brawlhallaApiKey; }, set: function (apiKey) { this._brawlhallaApiKey = apiKey; }, enumerable: true, configurable: true }); BrawlhallaApi.prototype.getPlayerStats = function (brawlhallaID) { return __awaiter(this, void 0, void 0, function () { var pathPrefix, pathSuffix, requestResult; return __generator(this, function (_a) { switch (_a.label) { case 0: pathPrefix = 'player'; pathSuffix = 'stats'; return [4, this.bhRequest.doRequest([pathPrefix, brawlhallaID.toString(), pathSuffix])]; case 1: requestResult = _a.sent(); if (requestResult.name === undefined) { throw new Error('Invalid player id given!'); } else { return [2, new playerStats_1.PlayerStats(requestResult)]; } return [2]; } }); }); }; BrawlhallaApi.prototype.getPlayerRankedStats = function (brawlhallaID) { return __awaiter(this, void 0, void 0, function () { var pathPrefix, pathSuffix, requestResult; return __generator(this, function (_a) { switch (_a.label) { case 0: pathPrefix = 'player'; pathSuffix = 'ranked'; return [4, this.bhRequest.doRequest([pathPrefix, brawlhallaID.toString(), pathSuffix])]; case 1: requestResult = _a.sent(); if (requestResult.brawlhalla_id !== undefined) { return [2, new playerRankedStats_1.PlayerRankedStats(requestResult)]; } else { return [2, undefined]; } return [2]; } }); }); }; BrawlhallaApi.prototype.getClanInfo = function (clanID) { return __awaiter(this, void 0, void 0, function () { var pathPrefix, requestResult; return __generator(this, function (_a) { switch (_a.label) { case 0: pathPrefix = 'clan'; return [4, this.bhRequest.doRequest([ pathPrefix, clanID.toString() ])]; case 1: requestResult = _a.sent(); return [2, new clan_1.Clan(requestResult)]; } }); }); }; BrawlhallaApi.prototype.getBrawlhallaIdFromSteamId = function (steamID) { return __awaiter(this, void 0, void 0, function () { var pathPrefix, data, requestResult; return __generator(this, function (_a) { switch (_a.label) { case 0: pathPrefix = 'search'; data = { steamid: steamID }; return [4, this.bhRequest.doRequest([pathPrefix], data)]; case 1: requestResult = _a.sent(); return [2, new playerBySteamID_1.PlayerBySteamID(requestResult)]; } }); }); }; BrawlhallaApi.prototype.getRankings = function (options) { return __awaiter(this, void 0, void 0, function () { var pathPrefix, requestOptions, bracket, region, page, requestResult; return __generator(this, function (_a) { switch (_a.label) { case 0: pathPrefix = 'rankings'; requestOptions = {}; if (options.name !== undefined) { requestOptions.name = options.name; } bracket = options.bracket === undefined ? '1v1' : options.bracket; region = options.region === undefined ? 'all' : options.region; page = options.page === undefined ? '1' : options.page.toString(); return [4, this.bhRequest.doRequest([pathPrefix, bracket, region, page], requestOptions)]; case 1: requestResult = _a.sent(); return [2, requestResult.map(function (rawRanking) { return new PlayerRanking_1.PlayerRanking(rawRanking); })]; } }); }); }; BrawlhallaApi.prototype.getLegendInfo = function (legendIdOrName) { if (BaseTypes_1.isNumeric(legendIdOrName)) { return LegendUtils_1.LegendUtils.findLegendById(legendIdOrName); } else { return LegendUtils_1.LegendUtils.findLegendByApproximateName(legendIdOrName); } }; BrawlhallaApi.prototype.getBhidFromSteamProfile = function (profileUrl) { return __awaiter(this, void 0, void 0, function () { var steamId, bhProfile; return __generator(this, function (_a) { switch (_a.label) { case 0: if (this.steamApi === undefined) { throw new Error('The steam API key was not given upon construction of the class!'); } return [4, this.steamApi.getSteamId(profileUrl)]; case 1: steamId = _a.sent(); if (steamId === '') { throw new Error('Invalid profile URL given'); } return [4, this.getBrawlhallaIdFromSteamId(steamId)]; case 2: bhProfile = _a.sent(); if (bhProfile === undefined) { throw new Error('This Steam profile does not have an associated Brawlhalla account!'); } return [2, bhProfile.brawlhallaID]; } }); }); }; BrawlhallaApi.apiUrl = 'https://api.brawlhalla.com'; return BrawlhallaApi; }()); exports.BrawlhallaApi = BrawlhallaApi; //# sourceMappingURL=api.js.map