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bp-space-invaders

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import { AssetClass } from '../../asset/asset.class'; import { IAsset } from '../../interface/asset.interface'; import { BoundarySetupModel } from '../../model/boundary-set.model'; import { ObservableModel } from '../../model/observable.model'; import { GameService } from '../../service/game.service'; export declare abstract class SpaceshipClass extends AssetClass { private isPrimary; private moves; private missileFired; private missileTimer; private keyDownInterval; private currentKeyDown; constructor(gameService: GameService, ctx: CanvasRenderingContext2D, boundarySetup: BoundarySetupModel, isPrimary: boolean); private keyDownMove; protected processKeyStroke(event: ObservableModel): void; protected spawn(): void; protected draw(): void; private drawSpaceship; private drawEngine; isHit(alienBombAsset: IAsset): void; private drawSpaceshipDestruction; private destructionAnimate; animate(now?: number): void; }