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bp-space-invaders

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import { ElementRef } from '@angular/core'; import { IAsset } from '../interface/asset.interface'; import { Observable } from 'rxjs'; import { ObservableModel } from '../model/observable.model'; import { BoundaryModel } from '../model/boundary.model'; import { BoundarySetupModel } from '../model/boundary-set.model'; import { BoardModel } from '../model/board.model'; import { AssetAlignEnum } from '../asset/enum/asset-align.enum'; import { AssetAlignVerticalEnum } from '../asset/enum/asset-align-vertical.enum'; import { AssetClass } from '../asset/asset.class'; import * as i0 from "@angular/core"; export declare class GameService { private masterSubject$; private board; valid(asset: IAsset, boundary: BoundaryModel): boolean; isEmpty(value: number): boolean; private insideWalls; private belowCeiling; private aboveFloor; getBoundary(boundarySetup: BoundarySetupModel): BoundaryModel; isHit(asset: IAsset, damageAsset: IAsset): boolean; addOutlines(ctx: CanvasRenderingContext2D, offset: number, width: number): void; initBoard(canvas: ElementRef<HTMLCanvasElement>, columns: number, rows: number, blockSize: number): CanvasRenderingContext2D; getGameboard(): BoardModel; getMasterObservable(): Observable<ObservableModel>; emitMasterObservableEvent(data: ObservableModel): void; positionAsset(asset: AssetClass, alignPosition: AssetAlignEnum, justifyPosition: AssetAlignVerticalEnum): IAsset; static ɵfac: i0.ɵɵFactoryDeclaration<GameService, never>; static ɵprov: i0.ɵɵInjectableDeclaration<GameService>; }