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bp-prism-game

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import { MatDialogRef } from '@angular/material/dialog'; import { DisplayDialogDataModel } from './model/display-dialog-model'; import * as i0 from "@angular/core"; /** * Display Dialog component for display */ export declare class DisplayDialogComponent { dialogRef: MatDialogRef<DisplayDialogComponent>; private data; /** * The title of the dialog box */ title: string; /** * The messate text of the dialog box */ messageText: string; /** * If The message should be displayed */ displayMessage: boolean; /** * If font is red */ isRedFont: boolean; /** * The GenericDialogComponent constructor * * @param dialogRef MatDialogRef of this from DI * @param data MAT_DIALOG_DATA from DI of the caller */ constructor(dialogRef: MatDialogRef<DisplayDialogComponent>, data: DisplayDialogDataModel); static ɵfac: i0.ɵɵFactoryDeclaration<DisplayDialogComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<DisplayDialogComponent, "bp-prism-display-dialog", never, {}, {}, never, never>; }