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bp-prism-game

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import { MatDialog, MatDialogRef } from '@angular/material/dialog'; import { DisplayDialogComponent } from '../text/display-dialog/display-dialog.component'; import { GameDataModel } from '../model/game-data.model'; import * as i0 from "@angular/core"; /** * The display dialog service */ export declare class DisplayDialogService { private dialog; /** * The constructor * * @param dialog The MatDialog from DI */ constructor(dialog: MatDialog); /** * Get the Dialog Position */ private getDialogPosition; /** * Display the game over text */ displayGameOver(data: GameDataModel): MatDialogRef<DisplayDialogComponent>; /** * Display the next level text */ displayNextLevel(data: GameDataModel): MatDialogRef<DisplayDialogComponent>; /** * Display the game paused text */ displayGamePaused(): MatDialogRef<DisplayDialogComponent>; static ɵfac: i0.ɵɵFactoryDeclaration<DisplayDialogService, never>; static ɵprov: i0.ɵɵInjectableDeclaration<DisplayDialogService>; }