bp-prism-game
Version:
The BP Prism Game
83 lines (82 loc) • 1.97 kB
TypeScript
import { GameService } from '../../service/game.service';
import { SceneryClass } from '../scenery.class';
import { ImageLoadedEnum } from '../../enum/image-loaded.enum';
/**
* The Water Class
*/
export declare class WaterClass extends SceneryClass {
/**
* The water waves image
*/
private waveImages;
/**
* The scale ranges
*/
private scaleRanges;
/**
* The animationTimer for the waves
*/
private animationTimers;
/**
* The assetTimes for the waves
*/
private assetTimers;
/**
* Constructor
* @param gameService The GameService
* @param ctx The ctx
* @param guid The guid of the alien
* @param imageType The type of water
*/
constructor(gameService: GameService, ctx: CanvasRenderingContext2D, guid: number, imageType: ImageLoadedEnum);
/**
* Get the wave scale
*/
private getWaveScale;
/**
* Get the wave position based on the scale
* @param scale The scale of the wave
*/
private getWavePosition;
/**
* Configure a wave
* @param wave The wave to configure
*/
private waveConfiguration;
/**
* Load the Water Images
*
* @param waterImageType The water type
*/
private loadWaterImages;
/**
* Draw everything necessary
*/
protected draw(): void;
/**
* Add the wave scale
* @param wave The wave
*/
private addWaveScale;
/**
* Calculate the X Boundary
* @param waveData The wave model
*/
private calculateXBoundary;
/**
* Calculate the Y Boundary
* @param waveData The wave model
*/
private calculateYBoundary;
/**
* Validate The Timer
* @param now The current animation time
* @param index The current timer index
*/
private validateTimer;
/**
* Animate the Scenery
* @param now the current time
*/
animate(now?: number): void;
}