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bp-prism-game

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import { OnInit, ElementRef } from '@angular/core'; import { GameService } from '../../service/game.service'; import { AssetConfigurationModel } from '../../model/asset-configuration.model'; import * as i0 from "@angular/core"; /** * The Scenery Component */ export declare class SceneryComponent implements OnInit { private gameService; /** * The canvas */ canvas: ElementRef<HTMLCanvasElement>; /** * CTS */ private ctx; /** * request Id */ private requestId; /** * Bases */ private sceneries; /** * The Base */ private scenery; /** * Debug Assets */ assets: AssetConfigurationModel[]; /** * Gameboard */ private gameBoard; /** * The Constructor * @param gameService The GameService from DI */ constructor(gameService: GameService); /** * On Init */ ngOnInit(): void; /** * Calculate the center posision */ private calculatePosition; /** * Add the prismBases */ private addScenery; /** * Animate the object once */ animateAsset(): void; /** * Draw the board */ private draw; /** * Animate */ animate(): void; /** * toggleAssets * * @param key The asset to display */ toggleAssets(key: string): void; static ɵfac: i0.ɵɵFactoryDeclaration<SceneryComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<SceneryComponent, "bp-prism-scenery", never, {}, {}, never, never>; }