bp-prism-game
Version:
The BP Prism Game
58 lines (57 loc) • 1.32 kB
TypeScript
import { OnInit, ElementRef } from '@angular/core';
import { GameService } from '../../../service/game.service';
import { AssetConfigurationModel } from '../../../model/asset-configuration.model';
import * as i0 from "@angular/core";
/**
* The Prism Blast Icon Component
*/
export declare class PrismBlastIconComponent implements OnInit {
private gameService;
/**
* The canvas
*/
canvas: ElementRef<HTMLCanvasElement>;
/**
* CTS
*/
private ctx;
/**
* request Id
*/
private requestId;
/**
* The prismBlast
*/
private prismBlast;
/**
* Debug Assets
*/
assets: AssetConfigurationModel[];
/**
* The Constructor
* @param gameService The GameService from DI
*/
constructor(gameService: GameService);
/**
* On Init
*/
ngOnInit(): void;
/**
* Add the aliens
*/
private addPrismBlasts;
/**
* Animate the object once
*/
animateAsset(): void;
/**
* Draw the board
*/
private draw;
/**
* Animate
*/
animate(): void;
static ɵfac: i0.ɵɵFactoryDeclaration<PrismBlastIconComponent, never>;
static ɵcmp: i0.ɵɵComponentDeclaration<PrismBlastIconComponent, "bp-prism-blast-icon", never, {}, {}, never, never>;
}