bp-prism-game
Version:
The BP Prism Game
49 lines (48 loc) • 1.05 kB
TypeScript
import { OnInit, ElementRef } from '@angular/core';
import { GameService } from '../../service/game.service';
import * as i0 from "@angular/core";
/**
* The Missile Component
*/
export declare class MissileComponent implements OnInit {
private gameService;
/**
* The canvas
*/
canvas: ElementRef<HTMLCanvasElement>;
/**
* CTS
*/
private ctx;
/**
* request Id
*/
private requestId;
/**
* The missile
*/
private missile;
/**
* The Constructor
* @param gameService The GameService from DI
*/
constructor(gameService: GameService);
/**
* On Init
*/
ngOnInit(): void;
/**
* Animate the object once
*/
animateAsset(): void;
/**
* Draw the board
*/
private draw;
/**
* Animate
*/
animate(): void;
static ɵfac: i0.ɵɵFactoryDeclaration<MissileComponent, never>;
static ɵcmp: i0.ɵɵComponentDeclaration<MissileComponent, "bp-prism-missile", never, {}, {}, never, never>;
}