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bp-prism-game

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import { ElementRef, OnInit, OnDestroy } from '@angular/core'; import { GameService } from '../service/game.service'; import { GameCookieService } from '../service/game-cookie.service'; import { DisplayDialogService } from '../service/display-dialog.service'; import { MatDialog } from '@angular/material/dialog'; import { GameConfigurationModel } from '../model/game-configuration.model'; import * as i0 from "@angular/core"; /** * The Gameboard Component */ export declare class GameboardComponent implements OnInit, OnDestroy { private dialog; private displayDialogService; private gameConfiguration; private gameCookieService; private gameService; /** * Display Grid */ /** * The canvas */ canvas: ElementRef<HTMLCanvasElement>; /** * The Subscription */ private subscription; /** * Canvas Rendering Context 2D */ private ctx; /** * The animation request id */ private requestId; /** * The points */ private points; /** * The highscore */ private highScore; /** * The high level */ private highLevel; /** * Paused */ private isGamePaused; /** * Game Started; */ gameStarted: boolean; /** * Scenery Service */ private sceneryService; /** * Invasion Service */ private invasionService; /** * Prism Base */ private prismBase; /** * Main Gunner */ private mainGunner; /** * Missile Service */ private missileService; /** * Gameboard Service */ private gameboardService; /** * Game Level */ private gameLevel; /** * The displayLevel */ private displayLevel; /** * Text Service */ private textService; /** * Board Size */ private boardSize; /** * Prism Blast Service */ private prismBlastService; /** * The Constructor * * @param dialog The MatDialog from DI * @param displayDialogService The Display Dialog Service from DI * @param gameConfigurationService The Game Configuration Data from DI * @param gameCookieService The Game Cookie Service from DI * @param gameService The Game Service from DI */ constructor(dialog: MatDialog, displayDialogService: DisplayDialogService, gameConfiguration: GameConfigurationModel, gameCookieService: GameCookieService, gameService: GameService); /** * On Init */ ngOnInit(): void; /** * On Destroy */ ngOnDestroy(): void; /** * Setup the game board */ private setUpGameBoard; /** * Add a new prism blast every 1000 points */ private addNewPrismBlast; /** * Evaluate high Score */ private calculateScore; /** * Evaluate any damage */ private evaluateDamage; /** * Start All the animation in one place */ private startAllAnimation; /** * Animate * * @param now The current animation time */ private animate; /** * Determine if the game is over * */ gameOver(): void; /** * Draw the board */ private draw; /** * Play the game */ play(): void; /** * Reset the Game */ resetGame(): void; /** * New Level Set-up */ private newLevelSetup; /** * next level */ private nextLevel; /** * Pause the game * * @param isNextLevel If you should display the next level dialog */ private pauseGame; /** * Pause the game */ pause(): void; /** * Abstract event handlers * @param type The input type * @param code The key code */ private handleEventListeners; /** * The keyEvent down listener * @param event the Keyboard event */ keyDownEvent(event: KeyboardEvent): void; /** * The keyEvent uplistener * * @param event the Keyboard event */ keyUpEvent(event: KeyboardEvent): void; static ɵfac: i0.ɵɵFactoryDeclaration<GameboardComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<GameboardComponent, "bp-prism-gameboard", never, {}, {}, never, never>; }