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bp-prism-game

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import { OnInit } from '@angular/core'; import { MatDialogRef } from '@angular/material/dialog'; import * as i0 from "@angular/core"; /** * Display the game instruction component for display */ export declare class GameInstructionComponent implements OnInit { private dialogRef; /** * The main gunner image */ mainGunnerImage: string; /** * The prism base image */ prismBaseImage: string; /** * The alien 1 */ alien1Image: string; /** * The alien 2 */ alien2Image: string; /** * The prism blast icon */ prismBlastIcon: string; /** * The GenericDialogComponent constructor * * @param dialogRef The Mat Dialog Ref from DI */ constructor(dialogRef: MatDialogRef<GameInstructionComponent>); /** * Close the dialog box */ close(): void; /** * On Init */ ngOnInit(): void; static ɵfac: i0.ɵɵFactoryDeclaration<GameInstructionComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<GameInstructionComponent, "bp-prism-game-instruction", never, {}, {}, never, never>; }