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bp-prism-game

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/** * The Image Loaded Enum */ export declare enum ImageLoadedEnum { /** * Unknown */ unknown = "unknown", /** * Alien Base */ alienBase = "alienBase", /** * Alien Dropship 1 */ alienDropship1 = "alienDropship1", /** * Alien Dropship 2 */ alienDropship2 = "alienDropship2", /** * Alien One Right */ alienOneRight = "alienOneRight", /** * Alien One Left */ alienOneLeft = "alienOneLeft", /** * Alien 2 Animation East 1 */ alien2AnimationEast1 = "alien2AnimationEast1", /** * Alien 2 Animation East 2 */ alien2AnimationEast2 = "alien2AnimationEast2", /** * Alien 2 Animation North 1 */ alien2AnimationNorth1 = "alien2AnimationNorth1", /** * Alien 2 Animation North 2 */ alien2AnimationNorth2 = "alien2AnimationNorth2", /** * Alien 2 Animation West 1 */ alien2AnimationWest1 = "alien2AnimationWest1", /** * Alien 2 Animation West 2 */ alien2AnimationWest2 = "alien2AnimationWest2", /** * Scenery Bridge */ bridge = "bridge", /** * grass */ grass = "grass", /** * Scenery Lava */ lava = "lava", /** * letter l */ letterl = "letterl", /** * letter p */ letterp = "letterp", /** * level one */ levelOneMap = "levelOneMap", /** * Main Gunner */ mainGunner = "mainGunner", /** * Main Gunner Support */ mainGunnerSupport = "mainGunnerSupport", /** * Blue missile */ missileBlue = "missileBlue", /** * missile green */ missileGreen = "missileGreen", /** * missile indigo */ missileIndigo = "missileIndigo", /** * missile orange */ missileOrange = "missileOrange", /** * missile red */ missileRed = "missileRed", /** * missile violet */ missileViolet = "missileViolet", /** * missile white */ missileWhite = "missileWhite", /** * missile yellow */ missileYellow = "missileYellow", /** * number 0 */ number0 = "number0", /** * number 1 */ number1 = "number1", /** * number 2 */ number2 = "number2", /** * number 3 */ number3 = "number3", /** * number 4 */ number4 = "number4", /** * number 5 */ number5 = "number5", /** * number 6 */ number6 = "number6", /** * number 7 */ number7 = "number7", /** * number 8 */ number8 = "number8", /** * number 9 */ number9 = "number9", /** * path */ path = "path", /** * path direction */ pathDirection = "pathDirection", /** * prism base */ prismBase = "prismBase", /** * prism blast icon */ prismBlastIcon = "prismBlastIcon", /** * rock */ rock = "rock", /** * rock land */ rockGround = "rockGround", /** * slime */ slime = "slime", /** * slime 2 */ slime2 = "slime2", /** * slime ground */ slimeGround = "slimeGround", /** * Tractor Beam 1 */ tractorBeam1 = "tractorBeam1", /** * Tractor Beam 2 */ tractorBeam2 = "tractorBeam2", /** * Tractor Beam 3 */ tractorBeam3 = "tractorBeam3", /** * Scenery Tree */ tree = "tree", /** * Scenery Tree Land */ treeGround = "treeGround", /** * Scenery Water 0 */ water0 = "water0", /** * Scenery Water 1 */ water1 = "water1", /** * Scenery Water 2 */ water2 = "water2", /** * Scenery Water 3 */ water3 = "water3", /** * Scenery Water 4 */ water4 = "water4", /** * Scenery Water 5 */ water5 = "water5", /** * Scenery Water 6 */ water6 = "water6", /** * Scenery Water 7 */ water7 = "water7", /** * Scenery Water 8 */ water8 = "water8", /** * Scenery Water 9 */ water9 = "water9", /** * Scenery Water 10 */ water10 = "water10", /** * Scenery Water 11 */ water11 = "water11", /** * Scenery Water 12 */ water12 = "water12", /** * Scenery Water 13 */ water13 = "water13", /** * Scenery Water 14 */ water14 = "water14", /** * Scenery Water 15 */ water15 = "water15", /** * Scenery Water Waves */ waterWaves = "waterWaves" }