bp-prism-game
Version:
The BP Prism Game
282 lines (281 loc) • 4.72 kB
TypeScript
/**
* The Image Loaded Enum
*/
export declare enum ImageLoadedEnum {
/**
* Unknown
*/
unknown = "unknown",
/**
* Alien Base
*/
alienBase = "alienBase",
/**
* Alien Dropship 1
*/
alienDropship1 = "alienDropship1",
/**
* Alien Dropship 2
*/
alienDropship2 = "alienDropship2",
/**
* Alien One Right
*/
alienOneRight = "alienOneRight",
/**
* Alien One Left
*/
alienOneLeft = "alienOneLeft",
/**
* Alien 2 Animation East 1
*/
alien2AnimationEast1 = "alien2AnimationEast1",
/**
* Alien 2 Animation East 2
*/
alien2AnimationEast2 = "alien2AnimationEast2",
/**
* Alien 2 Animation North 1
*/
alien2AnimationNorth1 = "alien2AnimationNorth1",
/**
* Alien 2 Animation North 2
*/
alien2AnimationNorth2 = "alien2AnimationNorth2",
/**
* Alien 2 Animation West 1
*/
alien2AnimationWest1 = "alien2AnimationWest1",
/**
* Alien 2 Animation West 2
*/
alien2AnimationWest2 = "alien2AnimationWest2",
/**
* Scenery Bridge
*/
bridge = "bridge",
/**
* grass
*/
grass = "grass",
/**
* Scenery Lava
*/
lava = "lava",
/**
* letter l
*/
letterl = "letterl",
/**
* letter p
*/
letterp = "letterp",
/**
* level one
*/
levelOneMap = "levelOneMap",
/**
* Main Gunner
*/
mainGunner = "mainGunner",
/**
* Main Gunner Support
*/
mainGunnerSupport = "mainGunnerSupport",
/**
* Blue missile
*/
missileBlue = "missileBlue",
/**
* missile green
*/
missileGreen = "missileGreen",
/**
* missile indigo
*/
missileIndigo = "missileIndigo",
/**
* missile orange
*/
missileOrange = "missileOrange",
/**
* missile red
*/
missileRed = "missileRed",
/**
* missile violet
*/
missileViolet = "missileViolet",
/**
* missile white
*/
missileWhite = "missileWhite",
/**
* missile yellow
*/
missileYellow = "missileYellow",
/**
* number 0
*/
number0 = "number0",
/**
* number 1
*/
number1 = "number1",
/**
* number 2
*/
number2 = "number2",
/**
* number 3
*/
number3 = "number3",
/**
* number 4
*/
number4 = "number4",
/**
* number 5
*/
number5 = "number5",
/**
* number 6
*/
number6 = "number6",
/**
* number 7
*/
number7 = "number7",
/**
* number 8
*/
number8 = "number8",
/**
* number 9
*/
number9 = "number9",
/**
* path
*/
path = "path",
/**
* path direction
*/
pathDirection = "pathDirection",
/**
* prism base
*/
prismBase = "prismBase",
/**
* prism blast icon
*/
prismBlastIcon = "prismBlastIcon",
/**
* rock
*/
rock = "rock",
/**
* rock land
*/
rockGround = "rockGround",
/**
* slime
*/
slime = "slime",
/**
* slime 2
*/
slime2 = "slime2",
/**
* slime ground
*/
slimeGround = "slimeGround",
/**
* Tractor Beam 1
*/
tractorBeam1 = "tractorBeam1",
/**
* Tractor Beam 2
*/
tractorBeam2 = "tractorBeam2",
/**
* Tractor Beam 3
*/
tractorBeam3 = "tractorBeam3",
/**
* Scenery Tree
*/
tree = "tree",
/**
* Scenery Tree Land
*/
treeGround = "treeGround",
/**
* Scenery Water 0
*/
water0 = "water0",
/**
* Scenery Water 1
*/
water1 = "water1",
/**
* Scenery Water 2
*/
water2 = "water2",
/**
* Scenery Water 3
*/
water3 = "water3",
/**
* Scenery Water 4
*/
water4 = "water4",
/**
* Scenery Water 5
*/
water5 = "water5",
/**
* Scenery Water 6
*/
water6 = "water6",
/**
* Scenery Water 7
*/
water7 = "water7",
/**
* Scenery Water 8
*/
water8 = "water8",
/**
* Scenery Water 9
*/
water9 = "water9",
/**
* Scenery Water 10
*/
water10 = "water10",
/**
* Scenery Water 11
*/
water11 = "water11",
/**
* Scenery Water 12
*/
water12 = "water12",
/**
* Scenery Water 13
*/
water13 = "water13",
/**
* Scenery Water 14
*/
water14 = "water14",
/**
* Scenery Water 15
*/
water15 = "water15",
/**
* Scenery Water Waves
*/
waterWaves = "waterWaves"
}