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bp-prism-game

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/** * The Game Assets Enum */ export declare enum GameAssetEnum { /** * Empty */ empty = 0, /** * Blank */ blank = 1, /** * Tree */ tree = 2, /** * Rock */ rock = 3, /** * Water */ water = 4, /** * Grass */ grass = 5, /** * Slime */ slime = 6, /** * Lave */ lava = 7, /** * Main Gunner */ mainGunner = 8, /** * Alien Base */ alienBase = 9, /** * Prism Base */ prismBase = 10, /** * Score */ score = 11, /** * High Score */ highScore = 12, /** * Level */ level = 13, /** * Prism Blast Icon */ prismBlastIcon = 14, /** * Scenery Bridge */ bridge = 15, /** * Scenery Path */ path = 16 }