bp-prism-game
Version:
The BP Prism Game
81 lines (80 loc) • 1.67 kB
TypeScript
import { OnInit, ElementRef } from '@angular/core';
import { GameService } from '../../../service/game.service';
import { AssetConfigurationModel } from '../../../model/asset-configuration.model';
import * as i0 from "@angular/core";
/**
* The Alien Component
*/
export declare class AlienComponent implements OnInit {
private gameService;
/**
* The canvas
*/
canvas: ElementRef<HTMLCanvasElement>;
/**
* CTS
*/
private ctx;
/**
* request Id
*/
private requestId;
/**
* aliens
*/
private aliens;
/**
* The alien
*/
private alien;
/**
* Debug Assets
*/
assets: AssetConfigurationModel[];
/**
* Gameboard
*/
private gameBoard;
/**
* path service
*/
private pathService;
/**
* Animate Once
*/
private isAnimateOnce;
/**
* The Constructor
* @param gameService The GameService from DI
*/
constructor(gameService: GameService);
/**
* On Init
*/
ngOnInit(): void;
/**
* Add the aliens
*/
private addAliens;
/**
* Animate the object once
*/
animateAsset(now?: number): void;
/**
* Draw the board
*/
private draw;
/**
* Animate
* @param now the current time
*/
animate(now?: number): void;
/**
* toggleAssets
*
* @param key The asset to display
*/
toggleAssets(key: string): void;
static ɵfac: i0.ɵɵFactoryDeclaration<AlienComponent, never>;
static ɵcmp: i0.ɵɵComponentDeclaration<AlienComponent, "bp-prism-alien", never, {}, {}, never, never>;
}