bp-prism-game
Version:
The BP Prism Game
77 lines (76 loc) • 1.88 kB
TypeScript
import { IAsset } from '../../interface/asset.interface';
import { GameService } from '../../service/game.service';
import { AssetClass } from '../../asset/asset.class';
import { ImageLocationModel } from '../../model/image/image-location.model';
/**
* The Alien Class
*/
export declare abstract class AlienClass extends AssetClass {
/**
* The alien moves for debug
*/
protected nextMove: IAsset;
/**
* The alien moves for debug
*/
protected allMoves: IAsset[];
/**
* The alien speed number
*/
private alienSpeed;
/**
* The current alien
*/
protected currentAlien: ImageLocationModel;
/**
* All the East facing aliens
*/
protected eastAlienImages: ImageLocationModel[];
/**
* All the West facing aliens
*/
protected westAlienImages: ImageLocationModel[];
/**
* All the North facing aliens
*/
protected northAlienImages: ImageLocationModel[];
/**
* The Asset Timmer
*/
private alienAssetTimer;
/**
* The Current Alien Direction
*/
private currentAlienDirection;
/**
* The original alien speed
*/
private originamAlienSpeed;
/**
* Constructor
* @param gameService The GameService
* @param ctx The ctx
* @param guid The guid of the alien
*/
constructor(gameService: GameService, ctx: CanvasRenderingContext2D, guid: number);
/**
* Determine the path of the creep
*
* @param moves All the moves of the creep
*/
setCreepPath(moves: IAsset[]): void;
/**
* Set the creep speed
* @param speed The speed to set
*/
setCreepSpeed(speed: number): void;
/**
* Draw the alien
*/
protected draw(): void;
/**
* Animate the alien
* @param now the current time
*/
animate(now?: number): void;
}