UNPKG

bp-cloner

Version:

More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem

8 lines (7 loc) 452 B
import { S as e } from "./index-7uRiSnMV.js"; const r = "rgbdEncodePixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; #include<helperFunctions> #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=toRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb);}`; e.ShadersStoreWGSL[r] || (e.ShadersStoreWGSL[r] = t);