bp-cloner
Version:
More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem
8 lines (7 loc) • 452 B
JavaScript
import { S as e } from "./index-7uRiSnMV.js";
const r = "rgbdEncodePixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=toRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb);}`;
e.ShadersStoreWGSL[r] || (e.ShadersStoreWGSL[r] = t);