import { S as e } from "./index-7uRiSnMV.js";
const r = "rgbdEncodePixelShader", o = `varying vec2 vUV;uniform sampler2D textureSampler;
#include<helperFunctions>#define CUSTOM_FRAGMENT_DEFINITIONSvoidmain(void){gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`;
e.ShadersStore[r] || (e.ShadersStore[r] = o);