UNPKG

bp-cloner

Version:

More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem

8 lines (7 loc) 322 B
import { S as e } from "./index-7uRiSnMV.js"; const r = "rgbdEncodePixelShader", o = `varying vec2 vUV;uniform sampler2D textureSampler; #include<helperFunctions> #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`; e.ShadersStore[r] || (e.ShadersStore[r] = o);