bp-cloner
Version:
More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem
8 lines (7 loc) • 461 B
JavaScript
import { S as e } from "./index-7uRiSnMV.js";
const r = "rgbdDecodePixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(fromRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV)),1.0);}`;
e.ShadersStoreWGSL[r] || (e.ShadersStoreWGSL[r] = t);