import { S as e } from "./index-7uRiSnMV.js";
const r = "rgbdDecodePixelShader", o = `varying vec2 vUV;uniform sampler2D textureSampler;
#include<helperFunctions>#define CUSTOM_FRAGMENT_DEFINITIONSvoidmain(void){gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}`;
e.ShadersStore[r] || (e.ShadersStore[r] = o);