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bp-cloner

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More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem

8 lines (7 loc) 330 B
import { S as e } from "./index-7uRiSnMV.js"; const r = "rgbdDecodePixelShader", o = `varying vec2 vUV;uniform sampler2D textureSampler; #include<helperFunctions> #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}`; e.ShadersStore[r] || (e.ShadersStore[r] = o);