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bp-cloner

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More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem

16 lines (15 loc) 613 B
import { S as t } from "./index-7uRiSnMV.js"; const e = "postprocessVertexShader", r = `attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5); #define CUSTOM_VERTEX_DEFINITIONS @vertex fn main(input : VertexInputs)->FragmentInputs { #define CUSTOM_VERTEX_MAIN_BEGIN vertexOutputs.vUV=(vertexInputs.position*madd+madd)*uniforms.scale;vertexOutputs.position=vec4(vertexInputs.position,0.0,1.0); #define CUSTOM_VERTEX_MAIN_END } `; t.ShadersStoreWGSL[e] || (t.ShadersStoreWGSL[e] = r); const o = { name: e, shader: r }; export { o as postprocessVertexShaderWGSL };