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bp-cloner

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More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem

30 lines (29 loc) 852 B
import { S as r } from "./index-7uRiSnMV.js"; const e = "passCubePixelShader", t = `varying vec2 vUV;uniform samplerCube textureSampler; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {vec2 uv=vUV*2.0-1.0; #ifdef POSITIVEX gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x)); #endif #ifdef NEGATIVEX gl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x)); #endif #ifdef POSITIVEY gl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x)); #endif #ifdef NEGATIVEY gl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x)); #endif #ifdef POSITIVEZ gl_FragColor=textureCube(textureSampler,vec3(uv,1.001)); #endif #ifdef NEGATIVEZ gl_FragColor=textureCube(textureSampler,vec3(uv,-1.001)); #endif }`; r.ShadersStore[e] || (r.ShadersStore[e] = t); const a = { name: e, shader: t }; export { a as passCubePixelShader };