bp-cloner
Version:
More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem
30 lines (29 loc) • 852 B
JavaScript
import { S as r } from "./index-7uRiSnMV.js";
const e = "passCubePixelShader", t = `varying vec2 vUV;uniform samplerCube textureSampler;
void main(void)
{vec2 uv=vUV*2.0-1.0;
gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x));
gl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x));
gl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x));
gl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x));
gl_FragColor=textureCube(textureSampler,vec3(uv,1.001));
gl_FragColor=textureCube(textureSampler,vec3(uv,-1.001));
}`;
r.ShadersStore[e] || (r.ShadersStore[e] = t);
const a = { name: e, shader: t };
export {
a as passCubePixelShader
};