bp-cloner
Version:
More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem
11 lines (10 loc) • 347 B
JavaScript
import { S as r } from "./index-7uRiSnMV.js";
const e = "passPixelShader", a = `varying vec2 vUV;uniform sampler2D textureSampler;
void main(void)
{gl_FragColor=texture2D(textureSampler,vUV);}`;
r.ShadersStore[e] || (r.ShadersStore[e] = a);
const t = { name: e, shader: a };
export {
t as passPixelShader
};