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bp-cloner

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More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem

11 lines (10 loc) 347 B
import { S as r } from "./index-7uRiSnMV.js"; const e = "passPixelShader", a = `varying vec2 vUV;uniform sampler2D textureSampler; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=texture2D(textureSampler,vUV);}`; r.ShadersStore[e] || (r.ShadersStore[e] = a); const t = { name: e, shader: a }; export { t as passPixelShader };