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bp-cloner

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More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem

11 lines (10 loc) 481 B
import { S as r } from "./index-7uRiSnMV.js"; const e = "passPixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`; r.ShadersStoreWGSL[e] || (r.ShadersStoreWGSL[e] = t); const S = { name: e, shader: t }; export { S as passPixelShaderWGSL };