bp-cloner
Version:
More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem
11 lines (10 loc) • 481 B
JavaScript
import { S as r } from "./index-7uRiSnMV.js";
const e = "passPixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;
r.ShadersStoreWGSL[e] || (r.ShadersStoreWGSL[e] = t);
const S = { name: e, shader: t };
export {
S as passPixelShaderWGSL
};