UNPKG

bp-cloner

Version:

More info and explanations here - https://doc.babylonjs.com/communityExtensions/clonerSystem

7 lines (6 loc) 502 B
import { S as o } from "./index-7uRiSnMV.js"; const e = "lodPixelShader", r = `#extension GL_EXT_shader_texture_lod : enable precision highp float;const float GammaEncodePowerApprox=1.0/2.2;varying vec2 vUV;uniform sampler2D textureSampler;uniform float lod;uniform vec2 texSize;uniform int gamma;void main(void) {gl_FragColor=texture2DLodEXT(textureSampler,vUV,lod);if (gamma==0) {gl_FragColor.rgb=pow(gl_FragColor.rgb,vec3(GammaEncodePowerApprox));}} `; o.ShadersStore[e] || (o.ShadersStore[e] = r);