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function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } import PropTypes from 'prop-types'; import React, { Component } from 'react'; import { FormattedMessage } from 'react-intl'; import throttle from 'lodash/throttle'; import Draggable from 'react-draggable'; import DragCloud from './DragCloud'; import DropCloud from './DropCloud'; import messages from './messages'; import './SecurityCloudGame.scss'; var SecurityCloudGame = /*#__PURE__*/function (_Component) { _inherits(SecurityCloudGame, _Component); var _super = _createSuper(SecurityCloudGame); function SecurityCloudGame(props) { var _this; _classCallCheck(this, SecurityCloudGame); _this = _super.call(this, props); _defineProperty(_assertThisInitialized(_this), "onDragStop", function () { var onValidDrop = _this.props.onValidDrop; if (_this.state.isOverlap) { _this.setState({ isValidDrop: true }); if (onValidDrop) { // call onValidDrop if passed in through props onValidDrop(); } } }); _defineProperty(_assertThisInitialized(_this), "onDrag", function (e, _ref) { var x = _ref.x, y = _ref.y; // x and y from the event handler passes the offset from starting point. // Add to initial value to calculate actual position. var newPosition = { x: _this.state.dragCloudPosition.x + x, y: _this.state.dragCloudPosition.y + y }; var isOverlap = _this.checkOverlap(newPosition, _this.state.dropCloudPosition); _this.setState({ isOverlap: isOverlap }); }); _this.occupiedRegions = []; _this.state = { isValidDrop: false, isOverlap: false }; _this.onDrag = throttle(_this.onDrag, 100, { leading: true, trailing: true }); _this.setGameBoardHeight = _this.setGameBoardHeight.bind(_assertThisInitialized(_this)); return _this; } /** * If message height was set, calculate cloud positions and save to state. * @param {object} prevProps - previous props. * @param {object} prevState - previous state. * @returns {void} */ _createClass(SecurityCloudGame, [{ key: "componentDidUpdate", value: function componentDidUpdate(prevProps, prevState) { // This should only happen once when game board height is calculated if (this.state.gameBoardHeight !== prevState.gameBoardHeight) { var dropCloudPosition = this.getRandomCloudPosition(); var dragCloudPosition = this.getRandomCloudPosition(); while (this.checkOverlap(dragCloudPosition, dropCloudPosition)) { dragCloudPosition = this.getRandomCloudPosition(); } // we're relying on rendering of the initial DOM to measure message height and set states accordingly. // Calling setState in componentDidUpdate in this case is a fine use case. this.setState({ dropCloudPosition: dropCloudPosition, dragCloudPosition: dragCloudPosition }); // eslint-disable-line } } /** * DragCloud drop event handler. Checks if it's valid drop and handles valid drop if it is. * @param {MouseEvent} e - The Drop event * @param {object} {x, y} - Object which contains x and y coordiante of the drop event. * @returns {void} */ }, { key: "getRandom", value: /** * A wrapper function for Math.random for testing purposes. * @returns {float} number between 0 and 1. */ function getRandom() { // eslint-disable-line class-methods-use-this return Math.random(); } /** * Gets a random {x,y} position to place a cloud within the game board dimensions. * @returns {Object} - the {x,y} coordinates for the cloud */ }, { key: "getRandomCloudPosition", value: function getRandomCloudPosition() { var _this$props = this.props, cloudSize = _this$props.cloudSize, width = _this$props.width; var height = this.state.gameBoardHeight; // get random x position. calculate using width of board - cloudSize - some extra padding (1% of width); var x = this.getRandom() * (width - cloudSize - width * 0.01); // get random y position. calculate using height of board - cloudSize - some extra padding (1% of height); var y = this.getRandom() * (height - cloudSize - height * 0.01); return { x: x, y: y }; } /** * When message element is rendered, calculates board game dimenstions. * @param {node} messageElement - The message element. * @returns {void} */ }, { key: "setGameBoardHeight", value: function setGameBoardHeight(messageElement) { // Only calculate game board height on mount. if (messageElement) { this.setState({ gameBoardHeight: this.props.height - messageElement.getBoundingClientRect().height }); } } /** * Checks if a given position has already been occupied. * The actual calculations checks if the midpoint of the dropcloud image is contained within the drag cloud image. * @param {object} dragCloudPosition - the x,y coordinates of drag cloud * @param {object} dropCloudPosition - the x,y coordinates of drop cloud * @returns boolean - true if there is an overlap, false otherwise */ }, { key: "checkOverlap", value: function checkOverlap(dragCloudPosition, dropCloudPosition) { var cloudSize = this.props.cloudSize; var dragLeft = dragCloudPosition.x, dragTop = dragCloudPosition.y; var dragRight = dragLeft + cloudSize; var dragBottom = dragTop + cloudSize; var dropLeft = dropCloudPosition.x, dropTop = dropCloudPosition.y; var dropMidX = dropLeft + cloudSize / 2; var dropMidY = dropTop + cloudSize / 2; return !(dragBottom < dropMidY || dragTop > dropMidY || dragLeft > dropMidX || dragRight < dropMidX); } /** * Renders the drop cloud. * @returns {JSX} */ }, { key: "renderDropCloud", value: function renderDropCloud() { var _this$state = this.state, isValidDrop = _this$state.isValidDrop, dropCloudPosition = _this$state.dropCloudPosition; if (dropCloudPosition && !isValidDrop) { var cloudSize = this.props.cloudSize; // return the drop region with a DragCloud and DropCloud by default return /*#__PURE__*/React.createElement(DropCloud, { className: this.state.isOverlap ? 'is-over' : '', cloudSize: cloudSize, position: dropCloudPosition }); } return null; } /** * Renders the drag cloud. * @returns {JSX} */ }, { key: "renderDragCloud", value: function renderDragCloud() { var _this$state2 = this.state, isValidDrop = _this$state2.isValidDrop, dragCloudPosition = _this$state2.dragCloudPosition; if (dragCloudPosition) { return /*#__PURE__*/React.createElement(Draggable, { bounds: "parent", disabled: isValidDrop, onDrag: this.onDrag, onStop: this.onDragStop }, /*#__PURE__*/React.createElement(DragCloud, { cloudSize: this.props.cloudSize, position: this.state.dragCloudPosition })); } return null; } /** * Renders the message shown to the user * @returns {JSX} */ }, { key: "renderMessage", value: function renderMessage() { if (this.state.isValidDrop) { return /*#__PURE__*/React.createElement(FormattedMessage, messages.success); } return /*#__PURE__*/React.createElement(FormattedMessage, messages.instructions); } /** * Renders the cloud game * @returns {JSX} */ }, { key: "render", value: function render() { var _this$props2 = this.props, height = _this$props2.height, width = _this$props2.width; return /*#__PURE__*/React.createElement("div", { className: "box-ui-security-cloud-game", style: { height: "".concat(height, "px"), width: "".concat(width, "px") } }, /*#__PURE__*/React.createElement("div", { ref: this.setGameBoardHeight, className: "box-ui-security-cloud-game-message" }, this.renderMessage()), /*#__PURE__*/React.createElement("div", { className: "box-ui-security-cloud-game-board" }, this.renderDropCloud(), this.renderDragCloud())); } }]); return SecurityCloudGame; }(Component); _defineProperty(SecurityCloudGame, "propTypes", { /** Width/Height to set the drag and drop clouds to. Defaults to 64 */ cloudSize: PropTypes.number, /** Height to set the game to */ height: PropTypes.number.isRequired, /** Function to call when the `DragCloud` is successfuly dropped onto the `DropCloud` */ onValidDrop: PropTypes.func, /** Width to set the game to */ width: PropTypes.number.isRequired }); _defineProperty(SecurityCloudGame, "defaultProps", { cloudSize: 64 }); export default SecurityCloudGame; //# sourceMappingURL=SecurityCloudGame.js.map