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bottender

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A framework for building conversational user interfaces.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const cloneDeep_1 = __importDefault(require("lodash/cloneDeep")); const debug_1 = __importDefault(require("debug")); const delay_1 = __importDefault(require("delay")); const warning_1 = __importDefault(require("warning")); const debugContext = debug_1.default('bottender:context'); class Context { constructor({ client, event, session, initialState, requestContext, emitter, }) { this._isHandled = null; this._isSessionWritten = false; this._client = client; this._event = event; this._session = session || null; this._initialState = initialState || {}; this._requestContext = requestContext || null; this._emitter = emitter || null; this._intent = null; debugContext('Context created with rawEvent:'); debugContext(JSON.stringify(this._event.rawEvent, null, 2)); if (this._session && !this._session._state) { const sess = this._session; sess._state = cloneDeep_1.default(this._initialState); } this.response = { status: 200, headers: {}, body: null, }; } get client() { return this._client; } get event() { return this._event; } get requestContext() { return this._requestContext; } get session() { return this._session; } get isHandled() { return this._isHandled; } get isSessionWritten() { return this._isSessionWritten; } set isSessionWritten(bool) { this._isSessionWritten = bool; } get state() { if (this._session) { return this._session._state; } warning_1.default(false, 'state: is not accessible in context without session. Falling back to an empty object.'); return {}; } setState(state) { if (this._session) { const sess = this._session; warning_1.default(!this._isSessionWritten, 'Calling `context.setState` after session has been written. Some changes to state will not be saved.\nDid you forget to await any async function?'); sess._state = Object.assign(Object.assign({}, sess._state), state); } else { warning_1.default(false, 'setState: should not be called in context without session'); } } resetState() { if (this._session) { const sess = this._session; warning_1.default(!this._isSessionWritten, 'Calling `context.resetState` after session has been written. Some changes to state will not be saved.\nDid you forget to await any async function?'); sess._state = cloneDeep_1.default(this._initialState); } else { warning_1.default(false, 'resetState: should not be called in context without session'); } } typing(milliseconds) { return __awaiter(this, void 0, void 0, function* () { if (milliseconds > 0) { yield delay_1.default(milliseconds); } }); } get intent() { return this._intent; } setIntent(intent) { this._intent = intent; } setAsHandled(handled = true) { this._isHandled = handled; } setAsNotHandled() { this.setAsHandled(false); } emitError(err) { if (this._emitter) { this._emitter.emit('error', err, this); } } handlerDidEnd() { } } exports.default = Context; //# sourceMappingURL=Context.js.map