bottender
Version:
A framework for building conversational user interfaces.
59 lines • 2.29 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const lru_cache_1 = __importDefault(require("lru-cache"));
const cloneDeep_1 = __importDefault(require("lodash/cloneDeep"));
class MemoryCacheStore {
constructor(max) {
this._lru = new lru_cache_1.default({ max });
}
get(key) {
return __awaiter(this, void 0, void 0, function* () {
const _value = this._lru.get(key);
const value = typeof _value === 'object' ? cloneDeep_1.default(_value) : _value;
return value || null;
});
}
all() {
return __awaiter(this, void 0, void 0, function* () {
return this._lru.values();
});
}
put(key, value, minutes) {
return __awaiter(this, void 0, void 0, function* () {
const val = value && typeof value === 'object' ? cloneDeep_1.default(value) : value;
if (minutes) {
this._lru.set(key, val, minutes * 60 * 1000);
}
else {
this._lru.set(key, val);
}
});
}
forget(key) {
return __awaiter(this, void 0, void 0, function* () {
this._lru.del(key);
});
}
flush() {
return __awaiter(this, void 0, void 0, function* () {
this._lru.reset();
});
}
getPrefix() {
return '';
}
}
exports.default = MemoryCacheStore;
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