botkit
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Building Blocks for Building Bots
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text/typescript
/**
* @module botkit
*/
/**
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License.
*/
import { Botkit, BotkitMessage } from './core';
import { BotWorker } from './botworker';
import { BotkitDialogWrapper } from './dialogWrapper';
import { Activity, ActivityTypes, TurnContext, MessageFactory, ActionTypes } from 'botbuilder';
import { Dialog, DialogContext, DialogReason, PromptValidatorContext, ActivityPrompt, DialogTurnStatus } from 'botbuilder-dialogs';
import * as mustache from 'mustache';
import * as Debug from 'debug';
const debug = Debug('botkit:conversation');
/**
* Definition of the handler functions used to handle .ask and .addQuestion conditions
*/
interface BotkitConvoHandler {
(answer: string, convo: BotkitDialogWrapper, bot: BotWorker, message: BotkitMessage): Promise<any>;
}
/**
* Definition of the trigger pattern passed into .ask or .addQuestion
*/
interface BotkitConvoTrigger {
type?: string;
pattern?: string | RegExp;
handler: BotkitConvoHandler;
default?: boolean;
}
/**
* Template for definiting a BotkitConversation template
*/
interface BotkitMessageTemplate {
text: ((template: any, vars: any) => string) | string[];
action?: string;
execute?: {
script: string;
thread?: string;
};
quick_replies?: ((template: any, vars: any) => any[]) | any[];
attachments?: ((template: any, vars: any) => any[]) | any[];
blocks?: ((template: any, vars: any) => any[]) | any[];
attachment?: ((template: any, vars: any) => any) | any;
attachmentLayout?: string;
channelData?: any;
collect: {
key?: string;
options?: BotkitConvoTrigger[];
};
}
export interface BotkitConversationStep {
/**
* The number pointing to the current message in the current thread in this dialog's script
*/
index: number;
/**
* The name of the current thread
*/
thread: string;
/**
* The length of the current thread
*/
threadLength: number;
/**
* A pointer to the current dialog state
*/
state: any;
/**
* A pointer to any options passed into the dialog when it began
*/
options: any;
/**
* The reason for this step being called
*/
reason: DialogReason;
/**
* The results of the previous turn
*/
result: any;
/**
* A pointer directly to state.values
*/
values: any;
/**
* A function to call when the step is completed.
*/
next: (stepResult) => Promise<any>;
}
/**
* An extension on the [BotBuilder Dialog Class](https://docs.microsoft.com/en-us/javascript/api/botbuilder-dialogs/dialog?view=botbuilder-ts-latest) that provides a Botkit-friendly interface for
* defining and interacting with multi-message dialogs. Dialogs can be constructed using `say()`, `ask()` and other helper methods.
*
* ```javascript
* // define the structure of your dialog...
* const convo = new BotkitConversation('foo', controller);
* convo.say('Hello!');
* convo.ask('What is your name?', async(answer, convo, bot) => {
* await bot.say('Your name is ' + answer);
* });
* controller.dialogSet.add(convo);
*
* // later on, trigger this dialog by its id
* controller.on('event', async(bot, message) => {
* await bot.beginDialog('foo');
* })
* ```
*/
export class BotkitConversation<O extends object = {}> extends Dialog<O> {
/**
* A map of every message in the dialog, broken into threads
*/
public script: any; // TODO: define this with typedefs
private _prompt: string;
private _beforeHooks: {};
private _afterHooks: { (context: TurnContext, results: any): void }[];
private _changeHooks: {};
private _controller: Botkit;
/**
* Create a new BotkitConversation object
* @param dialogId A unique identifier for this dialog, used to later trigger this dialog
* @param controller A pointer to the main Botkit controller
*/
public constructor(dialogId: string, controller: Botkit) {
super(dialogId);
this._beforeHooks = {};
this._afterHooks = [];
this._changeHooks = {};
this.script = {};
this._controller = controller;
// Make sure there is a prompt we can use.
// TODO: maybe this ends up being managed by Botkit
this._prompt = this.id + '_default_prompt';
this._controller.dialogSet.add(new ActivityPrompt(
this._prompt,
(prompt: PromptValidatorContext<Activity>) => Promise.resolve(prompt.recognized.succeeded === true)
));
return this;
}
/**
* Add a non-interactive message to the default thread.
* Messages added with `say()` and `addMessage()` will _not_ wait for a response, will be sent one after another without a pause.
*
* [Learn more about building conversations →](../conversations.md#build-a-conversation)
*
* ```javascript
* let conversation = new BotkitConversation('welcome', controller);
* conversation.say('Hello! Welcome to my app.');
* conversation.say('Let us get started...');
* ```
*
* @param message Message template to be sent
*/
public say(message: Partial<BotkitMessageTemplate> | string): BotkitConversation {
this.addMessage(message, 'default');
return this;
}
/**
* An an action to the conversation timeline. This can be used to go to switch threads or end the dialog.
*
* When provided the name of another thread in the conversation, this will cause the bot to go immediately
* to that thread.
*
* Otherwise, use one of the following keywords:
* * `stop`
* * `repeat`
* * `complete`
* * `timeout`
*
* [Learn more about building conversations →](../conversations.md#build-a-conversation)
*
* ```javascript
*
* // go to a thread called "next_thread"
* convo.addAction('next_thread');
*
* // end the conversation and mark as successful
* convo.addAction('complete');
* ```
* @param action An action or thread name
* @param thread_name The name of the thread to which this action is added. Defaults to `default`
*/
public addAction(action: string, thread_name = 'default'): BotkitConversation {
this.addMessage({ action: action }, thread_name);
return this;
}
/**
* Cause the dialog to call a child dialog, wait for it to complete,
* then store the results in a variable and resume the parent dialog.
* Use this to [combine multiple dialogs into bigger interactions.](../conversations.md#composing-dialogs)
*
* [Learn more about building conversations →](../conversations.md#build-a-conversation)
* ```javascript
* // define a profile collection dialog
* let profileDialog = new BotkitConversation('PROFILE_DIALOG', controller);
* profileDialog.ask('What is your name?', async(res, convo, bot) => {}, {key: 'name'});
* profileDialog.ask('What is your age?', async(res, convo, bot) => {}, {key: 'age'});
* profileDialog.ask('What is your location?', async(res, convo, bot) => {}, {key: 'location'});
* controller.addDialog(profileDialog);
*
* let onboard = new BotkitConversation('ONBOARDING', controller);
* onboard.say('Hello! It is time to collect your profile data.');
* onboard.addChildDialog('PROFILE_DIALOG', 'profile');
* onboard.say('Hello, {{vars.profile.name}}! Onboarding is complete.');
* ```
*
* @param dialog_id the id of another dialog
* @param key_name the variable name in which to store the results of the child dialog. if not provided, defaults to dialog_id.
* @param thread_name the name of a thread to which this call should be added. defaults to 'default'
*/
public addChildDialog(dialog_id: string, key_name?: string, thread_name = 'default'): BotkitConversation {
this.addQuestion({
action: 'beginDialog',
execute: {
script: dialog_id
}
}, [], { key: key_name || dialog_id }, thread_name);
return this;
}
/**
* Cause the current dialog to handoff to another dialog.
* The parent dialog will not resume when the child dialog completes. However, the afterDialog event will not fire for the parent dialog until all child dialogs complete.
* Use this to [combine multiple dialogs into bigger interactions.](../conversations.md#composing-dialogs)
*
* [Learn more about building conversations →](../conversations.md#build-a-conversation)
* ```javascript
* let parent = new BotkitConversation('parent', controller);
* let child = new BotkitConversation('child', controller);
* parent.say('Moving on....');
* parent.addGotoDialog('child');
* ```
*
* @param dialog_id the id of another dialog
* @param thread_name the name of a thread to which this call should be added. defaults to 'default'
*/
public addGotoDialog(dialog_id: string, thread_name = 'default'): BotkitConversation {
this.addMessage({
action: 'execute_script',
execute: {
script: dialog_id
}
}, thread_name);
return this;
}
/**
* Add a message template to a specific thread.
* Messages added with `say()` and `addMessage()` will be sent one after another without a pause.
*
* [Learn more about building conversations →](../conversations.md#build-a-conversation)
* ```javascript
* let conversation = new BotkitConversation('welcome', controller);
* conversation.say('Hello! Welcome to my app.');
* conversation.say('Let us get started...');
* // pass in a message with an action that will cause gotoThread to be called...
* conversation.addAction('continuation');
*
* conversation.addMessage('This is a different thread completely', 'continuation');
* ```
*
* @param message Message template to be sent
* @param thread_name Name of thread to which message will be added
*/
public addMessage(message: Partial<BotkitMessageTemplate> | string, thread_name: string): BotkitConversation {
if (!thread_name) {
thread_name = 'default';
}
if (!this.script[thread_name]) {
this.script[thread_name] = [];
}
if (typeof (message) === 'string') {
message = { text: [message] };
}
this.script[thread_name].push(message);
return this;
}
/**
* Add a question to the default thread.
* In addition to a message template, receives either a single handler function to call when an answer is provided,
* or an array of handlers paired with trigger patterns. When providing multiple conditions to test, developers may also provide a
* handler marked as the default choice.
*
* [Learn more about building conversations →](../conversations.md#build-a-conversation)
* ```javascript
* // ask a question, handle the response with a function
* convo.ask('What is your name?', async(response, convo, bot, full_message) => {
* await bot.say('Oh your name is ' + response);
* }, {key: 'name'});
*
* // ask a question, evaluate answer, take conditional action based on response
* convo.ask('Do you want to eat a taco?', [
* {
* pattern: 'yes',
* type: 'string',
* handler: async(response_text, convo, bot, full_message) => {
* return await convo.gotoThread('yes_taco');
* }
* },
* {
* pattern: 'no',
* type: 'string',
* handler: async(response_text, convo, bot, full_message) => {
* return await convo.gotoThread('no_taco');
* }
* },
* {
* default: true,
* handler: async(response_text, convo, bot, full_message) => {
* await bot.say('I do not understand your response!');
* // start over!
* return await convo.repeat();
* }
* }
* ], {key: 'tacos'});
* ```
*
* @param message a message that will be used as the prompt
* @param handlers one or more handler functions defining possible conditional actions based on the response to the question.
* @param key name of variable to store response in.
*/
public ask(message: Partial<BotkitMessageTemplate> | string, handlers: BotkitConvoHandler | BotkitConvoTrigger[], key: {key: string} | string | null): BotkitConversation {
this.addQuestion(message, handlers, key, 'default');
return this;
}
/**
* Identical to [ask()](#ask), but accepts the name of a thread to which the question is added.
*
* [Learn more about building conversations →](../conversations.md#build-a-conversation)
* @param message A message that will be used as the prompt
* @param handlers One or more handler functions defining possible conditional actions based on the response to the question
* @param key Name of variable to store response in.
* @param thread_name Name of thread to which message will be added
*/
public addQuestion(message: Partial<BotkitMessageTemplate> | string, handlers: BotkitConvoHandler | BotkitConvoTrigger[], key: {key: string} | string | null, thread_name: string): BotkitConversation {
if (!thread_name) {
thread_name = 'default';
}
if (!this.script[thread_name]) {
this.script[thread_name] = [];
}
if (typeof (message) === 'string') {
message = { text: [message as string] };
}
message.collect = {};
if (key) {
message.collect = {
key: typeof (key) === 'string' ? key : key.key
};
}
if (Array.isArray(handlers)) {
message.collect.options = handlers;
} else if (typeof (handlers) === 'function') {
message.collect.options = [
{
default: true,
handler: handlers
}
];
} else {
throw new Error('Unsupported handlers type: ' + typeof (handlers));
}
// ensure all options have a type field
message.collect.options.forEach((o) => { if (!o.type) { o.type = 'string'; } });
this.script[thread_name].push(message);
// add a null message where the handlers for the previous message will fire.
this.script[thread_name].push({ action: 'next' });
return this;
}
/**
* Register a handler function that will fire before a given thread begins.
* Use this hook to set variables, call APIs, or change the flow of the conversation using `convo.gotoThread`
*
* ```javascript
* convo.addMessage('This is the foo thread: var == {{vars.foo}}', 'foo');
* convo.before('foo', async(convo, bot) => {
* // set a variable here that can be used in the message template
* convo.setVar('foo','THIS IS FOO');
*
* });
* ```
*
* @param thread_name A valid thread defined in this conversation
* @param handler A handler function in the form async(convo, bot) => { ... }
*/
public before(thread_name: string, handler: (convo: BotkitDialogWrapper, bot: BotWorker) => Promise<any>): void {
if (!this._beforeHooks[thread_name]) {
this._beforeHooks[thread_name] = [];
}
this._beforeHooks[thread_name].push(handler);
}
/**
* This private method is called before a thread begins, and causes any bound handler functions to be executed.
* @param thread_name the thread about to begin
* @param dc the current DialogContext
* @param step the current step object
*/
private async runBefore(thread_name: string, dc: DialogContext, step: BotkitConversationStep): Promise<void> {
debug('Before:', this.id, thread_name);
if (this._beforeHooks[thread_name]) {
// spawn a bot instance so devs can use API or other stuff as necessary
const bot = await this._controller.spawn(dc);
// create a convo controller object
const convo = new BotkitDialogWrapper(dc, step);
for (let h = 0; h < this._beforeHooks[thread_name].length; h++) {
const handler = this._beforeHooks[thread_name][h];
await handler.call(this, convo, bot);
}
}
}
/**
* Bind a function to run after the dialog has completed.
* The first parameter to the handler will include a hash of all variables set and values collected from the user during the conversation.
* The second parameter to the handler is a BotWorker object that can be used to start new dialogs or take other actions.
*
* [Learn more about handling end of conversation](../conversations.md#handling-end-of-conversation)
* ```javascript
* let convo = new BotkitConversation(MY_CONVO, controller);
* convo.ask('What is your name?', [], 'name');
* convo.ask('What is your age?', [], 'age');
* convo.ask('What is your favorite color?', [], 'color');
* convo.after(async(results, bot) => {
*
* // handle results.name, results.age, results.color
*
* });
* controller.addDialog(convo);
* ```
*
* @param handler in the form async(results, bot) { ... }
*/
public after(handler: (results: any, bot: BotWorker) => void): void {
this._afterHooks.push(handler);
}
/**
* This private method is called at the end of the conversation, and causes any bound handler functions to be executed.
* @param context the current dialog context
* @param results an object containing the final results of the dialog
*/
private async runAfter(context: DialogContext, results: any): Promise<void> {
debug('After:', this.id);
if (this._afterHooks.length) {
const bot = await this._controller.spawn(context);
for (let h = 0; h < this._afterHooks.length; h++) {
const handler = this._afterHooks[h];
await handler.call(this, results, bot);
}
}
}
/**
* Bind a function to run whenever a user answers a specific question. Can be used to validate input and take conditional actions.
*
* ```javascript
* convo.ask('What is your name?', [], 'name');
* convo.onChange('name', async(response, convo, bot) => {
*
* // user changed their name!
* // do something...
*
* });
* ```
* @param variable name of the variable to watch for changes
* @param handler a handler function that will fire whenever a user's response is used to change the value of the watched variable
*/
public onChange(variable: string, handler: (response, convo, bot) => Promise<any>): void {
if (!this._changeHooks[variable]) {
this._changeHooks[variable] = [];
}
this._changeHooks[variable].push(handler);
}
/**
* This private method is responsible for firing any bound onChange handlers when a variable changes
* @param variable the name of the variable that is changing
* @param value the new value of the variable
* @param dc the current DialogContext
* @param step the current step object
*/
private async runOnChange(variable: string, value: any, dc: DialogContext, step: BotkitConversationStep): Promise<void> {
debug('OnChange:', this.id, variable);
if (this._changeHooks[variable] && this._changeHooks[variable].length) {
// spawn a bot instance so devs can use API or other stuff as necessary
const bot = await this._controller.spawn(dc);
// create a convo controller object
const convo = new BotkitDialogWrapper(dc, step);
for (let h = 0; h < this._changeHooks[variable].length; h++) {
const handler = this._changeHooks[variable][h];
await handler.call(this, value, convo, bot);
}
}
}
/**
* Called automatically when a dialog begins. Do not call this directly!
* @ignore
* @param dc the current DialogContext
* @param options an object containing initialization parameters passed to the dialog. may include `thread` which will cause the dialog to begin with that thread instead of the `default` thread.
*/
public async beginDialog(dc: DialogContext, options: any): Promise<any> {
// Initialize the state
const state = dc.activeDialog.state;
state.options = options || {};
state.values = { ...options };
// Run the first step
return await this.runStep(dc, 0, state.options.thread || 'default', DialogReason.beginCalled);
}
/**
* Called automatically when an already active dialog is continued. Do not call this directly!
* @ignore
* @param dc the current DialogContext
*/
public async continueDialog(dc: DialogContext): Promise<any> {
// Don't do anything for non-message activities
if (dc.context.activity.type !== ActivityTypes.Message) {
return Dialog.EndOfTurn;
}
// Run next step with the message text as the result.
return await this.resumeDialog(dc, DialogReason.continueCalled, dc.context.activity);
}
/**
* Called automatically when a dialog moves forward a step. Do not call this directly!
* @ignore
* @param dc The current DialogContext
* @param reason Reason for resuming the dialog
* @param result Result of previous step
*/
public async resumeDialog(dc, reason, result): Promise<any> {
// Increment step index and run step
if (dc.activeDialog) {
const state = dc.activeDialog.state;
return await this.runStep(dc, state.stepIndex + 1, state.thread || 'default', reason, result);
} else {
return Dialog.EndOfTurn;
}
}
/**
* Called automatically to process the turn, interpret the script, and take any necessary actions based on that script. Do not call this directly!
* @ignore
* @param dc The current dialog context
* @param step The current step object
*/
private async onStep(dc, step): Promise<any> {
// Let's interpret the current line of the script.
const thread = this.script[step.thread];
if (!thread) {
throw new Error(`Thread '${ step.thread }' not found, did you add any messages to it?`);
}
// Capture the previous step value if there previous line included a prompt
const previous = (step.index >= 1) ? thread[step.index - 1] : null;
if (step.result && previous && previous.collect) {
if (previous.collect.key) {
// capture before values
const index = step.index;
const thread_name = step.thread;
// capture the user input value into the array
if (step.values[previous.collect.key] && previous.collect.multiple) {
step.values[previous.collect.key] = [step.values[previous.collect.key], step.result].join('\n');
} else {
step.values[previous.collect.key] = step.result;
}
// run onChange handlers
await this.runOnChange(previous.collect.key, step.result, dc, step);
// did we just change threads? if so, restart this turn
if (index !== step.index || thread_name !== step.thread) {
return await this.runStep(dc, step.index, step.thread, DialogReason.nextCalled);
}
}
// handle conditions of previous step
if (previous.collect.options) {
const paths = previous.collect.options.filter((option) => { return !option.default === true; });
const default_path = previous.collect.options.filter((option) => { return option.default === true; })[0];
let path = null;
for (let p = 0; p < paths.length; p++) {
const condition = paths[p];
let test;
if (condition.type === 'string') {
test = new RegExp(condition.pattern, 'i');
} else if (condition.type === 'regex') {
test = new RegExp(condition.pattern, 'i');
}
// TODO: Allow functions to be passed in as patterns
// ie async(test) => Promise<boolean>
if (step.result && typeof (step.result) === 'string' && step.result.match(test)) {
path = condition;
break;
}
}
// take default path if one is set
if (!path) {
path = default_path;
}
if (path) {
if (path.action !== 'wait' && previous.collect && previous.collect.multiple) {
// TODO: remove the final line of input
// since this would represent the "end" message and probably not part of the input
}
const res = await this.handleAction(path, dc, step);
if (res !== false) {
return res;
}
}
}
}
// was the dialog canceled during the last action?
if (!dc.activeDialog) {
return await this.end(dc);
}
// Handle the current step
if (step.index < thread.length) {
const line = thread[step.index];
// If a prompt is defined in the script, use dc.prompt to call it.
// This prompt must be a valid dialog defined somewhere in your code!
if (line.collect && line.action !== 'beginDialog') {
try {
return await dc.prompt(this._prompt, await this.makeOutgoing(dc, line, step.values));
} catch (err) {
console.error(err);
await dc.context.sendActivity(`Failed to start prompt ${ this._prompt }`);
return await step.next();
}
// If there's nothing but text, send it!
// This could be extended to include cards and other activity attributes.
} else {
// if there is text, attachments, or any channel data fields at all...
if (line.type || line.text || line.attachments || line.attachment || line.blocks || (line.channelData && Object.keys(line.channelData).length)) {
await dc.context.sendActivity(await this.makeOutgoing(dc, line, step.values));
} else if (!line.action) {
console.error('Dialog contains invalid message', line);
}
if (line.action) {
const res = await this.handleAction(line, dc, step);
if (res !== false) {
return res;
}
}
return await step.next();
}
} else {
// End of script so just return to parent
return await this.end(dc);
}
}
/**
* Run a dialog step, based on the index and thread_name passed in.
* @param dc The current DialogContext
* @param index The index of the current step
* @param thread_name The name of the current thread
* @param reason The reason given for running this step
* @param result The result of the previous turn if any
*/
private async runStep(dc: DialogContext, index: number, thread_name: string, reason: DialogReason, result?: any): Promise<any> {
// Update the step index
const state = dc.activeDialog.state;
state.stepIndex = index;
state.thread = thread_name;
// Create step context
const nextCalled = false;
const step = {
index: index,
threadLength: this.script[thread_name].length,
thread: thread_name,
state: state,
options: state.options,
reason: reason,
result: result && result.text ? result.text : result,
resultObject: result,
values: state.values,
next: async (stepResult): Promise<any> => {
if (nextCalled) {
throw new Error(`ScriptedStepContext.next(): method already called for dialog and step '${ this.id }[${ index }]'.`);
}
return await this.resumeDialog(dc, DialogReason.nextCalled, stepResult);
}
};
// did we just start a new thread?
// if so, run the before stuff.
if (index === 0) {
await this.runBefore(step.thread, dc, step);
// did we just change threads? if so, restart
if (index !== step.index || thread_name !== step.thread) {
return await this.runStep(dc, step.index, step.thread, DialogReason.nextCalled); // , step.values);
}
}
// Execute step
const res = await this.onStep(dc, step);
return res;
}
/**
* Automatically called when the the dialog ends and causes any handlers bound using `after()` to fire. Do not call this directly!
* @ignore
* @param dc The current DialogContext
* @param value The final value collected by the dialog.
*/
public async end(dc: DialogContext): Promise<DialogTurnStatus> {
// TODO: may have to move these around
// shallow copy todo: may need deep copy
// protect against canceled dialog.
if (dc.activeDialog && dc.activeDialog.state) {
const result = {
...dc.activeDialog.state.values
};
await dc.endDialog(result);
await this.runAfter(dc, result);
} else {
await dc.endDialog();
}
return DialogTurnStatus.complete;
}
/**
* Translates a line from the dialog script into an Activity. Responsible for doing token replacement.
* @param line a message template from the script
* @param vars an object containing key/value pairs used to do token replacement on fields in the message template
*/
private async makeOutgoing(dc: DialogContext, line: any, vars: any): Promise<any> {
let outgoing;
let text = '';
// if the text is just a string, use it.
// otherwise, if it is an array, pick a random element
if (line.text && typeof (line.text) === 'string') {
text = line.text;
// If text is a function, call the function to get the actual text value.
} else if (line.text && typeof (line.text) === 'function') {
text = await line.text(line, vars);
} else if (Array.isArray(line.text)) {
text = line.text[Math.floor(Math.random() * line.text.length)];
}
/*******************************************************************************************************************/
// use Bot Framework's message factory to construct the initial object.
if (line.quick_replies && typeof (line.quick_replies) !== 'function') {
outgoing = MessageFactory.suggestedActions(line.quick_replies.map((reply) => { return { type: ActionTypes.PostBack, title: reply.title, text: reply.payload, displayText: reply.title, value: reply.payload }; }), text);
} else {
outgoing = MessageFactory.text(text);
}
outgoing.channelData = outgoing.channelData ? outgoing.channelData : {};
if (line.attachmentLayout) {
outgoing.attachmentLayout = line.attachmentLayout;
}
/*******************************************************************************************************************/
// allow dynamic generation of quick replies and/or attachments
if (typeof (line.quick_replies) === 'function') {
// set both formats of quick replies
outgoing.channelData.quick_replies = await line.quick_replies(line, vars);
outgoing.suggestedActions = { actions: outgoing.channelData.quick_replies.map((reply) => { return { type: ActionTypes.PostBack, title: reply.title, text: reply.payload, displayText: reply.title, value: reply.payload }; }) };
}
if (typeof (line.attachment) === 'function') {
outgoing.channelData.attachment = await line.attachment(line, vars);
}
if (typeof (line.attachments) === 'function') {
// set both locations for attachments
outgoing.attachments = outgoing.channelData.attachments = await line.attachments(line, vars);
}
if (typeof (line.blocks) === 'function') {
outgoing.channelData.blocks = await line.blocks(line, vars);
}
/*******************************************************************************************************************/
// Map some fields into the appropriate places for processing by Botkit/ Bot Framework
// Quick replies are used by Facebook and Web adapters, but in a different way than they are for Bot Framework.
// In order to make this as easy as possible, copy these fields for the developer into channelData.
if (line.quick_replies && typeof (line.quick_replies) !== 'function') {
outgoing.channelData.quick_replies = JSON.parse(JSON.stringify(line.quick_replies));
}
// Similarly, attachment and blocks fields are platform specific.
// handle slack Block attachments
if (line.blocks && typeof (line.blocks) !== 'function') {
outgoing.channelData.blocks = JSON.parse(JSON.stringify(line.blocks));
}
// handle facebook attachments.
if (line.attachment && typeof (line.attachment) !== 'function') {
outgoing.channelData.attachment = JSON.parse(JSON.stringify(line.attachment));
}
// set the type
if (line.type) {
outgoing.type = JSON.parse(JSON.stringify(line.type));
}
// copy all the values in channelData fields
if (line.channelData && Object.keys(line.channelData).length > 0) {
const channelDataParsed = this.parseTemplatesRecursive(JSON.parse(JSON.stringify(line.channelData)), vars);
outgoing.channelData = {
...outgoing.channelData,
...channelDataParsed
};
}
/*******************************************************************************************************************/
// Handle template token replacements
if (outgoing.text) {
outgoing.text = mustache.render(outgoing.text, { vars: vars });
}
// process templates in native botframework attachments and/or slack attachments
if (line.attachments && typeof (line.attachments) !== 'function') {
outgoing.attachments = this.parseTemplatesRecursive(JSON.parse(JSON.stringify(line.attachments)), vars);
}
// process templates in slack attachments in channelData
if (outgoing.channelData.attachments) {
outgoing.channelData.attachments = this.parseTemplatesRecursive(outgoing.channelData.attachments, vars);
}
if (outgoing.channelData.blocks) {
outgoing.channelData.blocks = this.parseTemplatesRecursive(outgoing.channelData.blocks, vars);
}
// process templates in facebook attachments
if (outgoing.channelData.attachment) {
outgoing.channelData.attachment = this.parseTemplatesRecursive(outgoing.channelData.attachment, vars);
}
// process templates in quick replies
if (outgoing.channelData.quick_replies) {
outgoing.channelData.quick_replies = this.parseTemplatesRecursive(outgoing.channelData.quick_replies, vars);
}
// process templates in quick replies
if (outgoing.suggestedActions) {
outgoing.suggestedActions = this.parseTemplatesRecursive(outgoing.suggestedActions, vars);
}
return new Promise((resolve, reject) => {
// run the outgoing message through the Botkit send middleware
this._controller.spawn(dc).then((bot) => {
this._controller.middleware.send.run(bot, outgoing, (err, bot, outgoing) => {
if (err) {
reject(err);
} else {
resolve(outgoing);
}
});
}).catch(reject);
});
}
/**
* Responsible for doing token replacements recursively in attachments and other multi-field properties of the message.
* @param attachments some object or array containing values for which token replacements should be made.
* @param vars an object defining key/value pairs used for the token replacements
*/
private parseTemplatesRecursive(attachments: any, vars: any): any {
if (attachments && attachments.length) {
for (let a = 0; a < attachments.length; a++) {
for (const key in attachments[a]) {
if (typeof (attachments[a][key]) === 'string') {
attachments[a][key] = mustache.render(attachments[a][key], { vars: vars });
} else {
attachments[a][key] = this.parseTemplatesRecursive(attachments[a][key], vars);
}
}
}
} else {
for (const x in attachments) {
if (typeof (attachments[x]) === 'string') {
attachments[x] = mustache.render(attachments[x], { vars: vars });
} else {
attachments[x] = this.parseTemplatesRecursive(attachments[x], vars);
}
}
}
return attachments;
}
/**
* Handle the scripted "gotothread" action - requires an additional call to runStep.
* @param thread The name of the thread to jump to
* @param dc The current DialogContext
* @param step The current step object
*/
private async gotoThreadAction(thread: string, dc: DialogContext, step: BotkitConversationStep): Promise<any> {
step.thread = thread;
step.index = 0;
return await this.runStep(dc, step.index, step.thread, DialogReason.nextCalled, step.values);
}
/**
* Accepts a Botkit script action, and performs that action
* @param path A conditional path in the form {action: 'some action', handler?: some handler function, maybe_other_fields}
* @param dc The current DialogContext
* @param step The current stpe object
*/
private async handleAction(path, dc, step): Promise<any> {
let worker = null;
if (path.handler) {
const index = step.index;
const thread_name = step.thread;
const result = step.result;
const response = result == null ? null : (result.text || (typeof (result) === 'string' ? result : null));
// spawn a bot instance so devs can use API or other stuff as necessary
const bot = await this._controller.spawn(dc);
// create a convo controller object
const convo = new BotkitDialogWrapper(dc, step);
const activedialog = dc.activeDialog.id;
await path.handler.call(this, response, convo, bot, dc.context.turnState.get('botkitMessage') || dc.context.activity);
if (!dc.activeDialog) {
return false;
}
// did we change dialogs? if so, return an endofturn because the new dialog has taken over.
if (activedialog !== dc.activeDialog.id) {
return Dialog.EndOfTurn;
}
// did we just change threads? if so, restart this turn
if (index !== step.index || thread_name !== step.thread) {
return await this.runStep(dc, step.index, step.thread, DialogReason.nextCalled, null);
}
return false;
}
switch (path.action) {
case 'next':
// noop
break;
case 'complete':
step.values._status = 'completed';
return await this.end(dc);
case 'stop':
step.values._status = 'canceled';
return await this.end(dc);
case 'timeout':
step.values._status = 'timeout';
return await this.end(dc);
case 'execute_script':
worker = await this._controller.spawn(dc);
await worker.replaceDialog(path.execute.script, {
thread: path.execute.thread,
...step.values
});
return { status: DialogTurnStatus.waiting };
case 'beginDialog':
worker = await this._controller.spawn(dc);
await worker.beginDialog(path.execute.script, {
thread: path.execute.thread,
...step.values
});
return { status: DialogTurnStatus.waiting };
case 'repeat':
return await this.runStep(dc, step.index - 1, step.thread, DialogReason.nextCalled);
case 'wait':
// reset the state so we're still on this step.
step.state.stepIndex = step.index - 1;
// send a waiting status
return { status: DialogTurnStatus.waiting };
default:
// the default behavior for unknown action in botkit is to gotothread
if (this.script[path.action]) {
return await this.gotoThreadAction(path.action, dc, step);
}
console.warn('NOT SURE WHAT TO DO WITH THIS!!', path);
break;
}
return false;
}
}