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botframework-streaming

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Streaming library for the Microsoft Bot Framework

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/** * @module botframework-streaming */ /** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ import { IncomingMessage, request } from 'http'; import { URL } from 'url'; import crypto from 'crypto'; import WebSocket from 'ws'; import { Socket } from 'net'; import { INodeIncomingMessage, INodeBuffer, INodeSocket, ISocket } from '../interfaces'; const NONCE_LENGTH = 16; /** * An implementation of [ISocket](xref:botframework-streaming.ISocket) to use with a [NodeWebSocketFactory](xref:botframework-streaming.NodeWebSocketFactory) to create a WebSocket server. */ export class NodeWebSocket implements ISocket { protected wsServer: WebSocket.Server; /** * Creates a new [NodeWebSocket](xref:botframework-streaming.NodeWebSocket) instance. * * @param wsSocket The `ws` WebSocket instance to build this connection on. */ constructor(private wsSocket?: WebSocket) {} /** * Create and set a `ws` WebSocket with an HTTP Request, Socket and Buffer. * * @param req An HTTP Request matching the [INodeIncomingMessage](xref:botframework-streaming.INodeIncomingMessage) interface. * @param socket A Socket [INodeSocket](xref:botframework-streaming.INodeSocket) interface. * @param head A Buffer [INodeBuffer](xref:botframework-streaming.INodeBuffer) interface. * @returns A Promise that resolves after the WebSocket upgrade has been handled, otherwise rejects with a thrown error. */ async create(req: INodeIncomingMessage, socket: INodeSocket, head: INodeBuffer): Promise<void>; /** * @internal */ async create(req: IncomingMessage, socket: Socket, head: Buffer): Promise<void> { this.wsServer = new WebSocket.Server({ noServer: true }); return new Promise<void>((resolve, reject) => { try { this.wsServer.handleUpgrade(req, socket, head, (websocket) => { this.wsSocket = websocket; resolve(); }); } catch (err) { reject(err); } }); } /** * Indicates if the 'ws' WebSocket is currently connected and ready to send messages. * * @returns `true` if the underlying websocket is ready and availble to send messages, otherwise `false`. */ get isConnected(): boolean { return this.wsSocket && this.wsSocket.readyState === WebSocket.OPEN; } /** * Writes a buffer to the socket and sends it. * * @param buffer The buffer of data to send across the connection. */ write(buffer: INodeBuffer): void { this.wsSocket.send(buffer); } /** * Connects to the supporting socket using WebSocket protocol. * * @param serverAddressOrHostName The host name or URL the server is listening on. * @param port If `serverAddressOrHostName` is a host name, the port the server is listening on, defaults to 8082. Otherwise, this argument is ignored. * @returns A Promise that resolves when the websocket connection is closed, or rejects on an error. */ async connect(serverAddressOrHostName: string, port = 8082): Promise<void> { let url: URL; try { url = new URL(serverAddressOrHostName); // eslint-disable-next-line no-empty } catch (_error) {} if (url?.hostname) { return new Promise<void>((resolve, reject) => { const ws = (this.wsSocket = new WebSocket(url)); ws.once('error', ({ message }) => reject(new Error(message))); ws.once('open', () => resolve()); }); } // [hawo]: The following logics are kept here for backward compatibility. // // However, there are no tests to prove the following code works. // We tried our best to write a test and figure out how the code would work. // // However, there are obvious mistakes in the code that made it very unlikely to work: // - `options.headers.upgrade` must set to `'websocket'` // - Second argument of `WebSocket.server.completeUpgrade` should be `{}`, instead of `undefined` // // More readings at https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_servers#client_handshake_request. this.wsServer = new WebSocket.Server({ noServer: true }); // Key generation per https://tools.ietf.org/html/rfc6455#section-1.3 (pg. 7) const wskey = crypto.randomBytes(NONCE_LENGTH).toString('base64'); const options = { port: port, hostname: serverAddressOrHostName, headers: { connection: 'upgrade', 'Sec-WebSocket-Key': wskey, 'Sec-WebSocket-Version': '13', }, }; const req = request(options); req.end(); req.on('upgrade', (res, socket, head): void => { // @types/ws does not contain the signature for completeUpgrade // https://github.com/websockets/ws/blob/0a612364e69fc07624b8010c6873f7766743a8e3/lib/websocket-server.js#L269 (this.wsServer as any).completeUpgrade(wskey, undefined, res, socket, head, (websocket): void => { this.wsSocket = websocket; }); }); return new Promise<void>((resolve, reject): void => { req.on('close', resolve); req.on('error', reject); }); } /** * Set the handler for `'message'` events received on the socket. * * @param handler The callback to handle the "message" event. */ setOnMessageHandler(handler: (x: any) => void): void { this.wsSocket.on('message', handler); } /** * Close the socket. * * @remarks * Optionally pass in a status code and string explaining why the connection is closing. * @param code Optional status code to explain why the connection has closed. * @param data Optional additional data to explain why the connection has closed. */ close(code?: number, data?: string): void { this.wsSocket.close(code, data); } /** * Set the callback to call when encountering socket closures. * * @param handler The callback to handle the "close" event. */ setOnCloseHandler(handler: (x: any) => void): void { this.wsSocket.on('close', handler); } /** * Set the callback to call when encountering errors. * * @param handler The callback to handle the "error" event. */ setOnErrorHandler(handler: (x: any) => void): void { this.wsSocket.on('error', (error): void => { if (error) { handler(error); } }); } }