botframework-streaming
Version:
Streaming library for the Microsoft Bot Framework
167 lines (143 loc) • 5.57 kB
text/typescript
/**
* @module botframework-streaming
*/
/**
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License.
*/
import { INodeBuffer, INodeSocket, ITransportSender, ITransportReceiver } from '../interfaces';
/**
* Named pipes based transport sender and receiver abstraction
*/
export class NamedPipeTransport implements ITransportSender, ITransportReceiver {
static readonly PipePath: string = '\\\\.\\pipe\\';
static readonly ServerIncomingPath: string = '.incoming';
static readonly ServerOutgoingPath: string = '.outgoing';
private readonly _queue: INodeBuffer[];
private _active: INodeBuffer;
private _activeOffset = 0;
private _activeReceiveCount = 0;
private _activeReceiveResolve: (resolve: INodeBuffer) => void;
private _activeReceiveReject: (reason?: any) => void;
/**
* Creates a new instance of the [NamedPipeTransport](xref:botframework-streaming.NamedPipeTransport) class.
*
* @param socket The socket object to build this connection on.
*/
constructor(private socket: INodeSocket) {
this._queue = [];
if (socket) {
this.socket.on('data', (data): void => {
this.socketReceive(data);
});
this.socket.on('close', (): void => {
this.socketClose();
});
this.socket.on('error', (err): void => {
this.socketError(err);
});
}
}
/**
* Writes to the pipe and sends.
*
* @param buffer The buffer full of data to send out across the socket.
* @returns A number indicating the length of the sent data if the data was successfully sent, otherwise 0.
*/
send(buffer: INodeBuffer): number {
if (this.socket && !this.socket.connecting && this.socket.writable) {
this.socket.write(buffer);
return buffer.length;
}
return 0;
}
/**
* Returns `true` if currently connected.
*
* @returns `true` if the the transport is connected and ready to send data, `false` otherwise.
*/
get isConnected(): boolean {
return !(!this.socket || this.socket.destroyed || this.socket.connecting);
}
/**
* Closes the transport.
*/
close(): void {
if (this.socket) {
this.socket.end('end');
this.socket = null;
}
}
/**
* Receive from the transport into the buffer.
*
* @param count The maximum amount of bytes to write to the buffer.
* @returns The buffer containing the data from the transport.
*/
receive(count: number): Promise<INodeBuffer> {
if (this._activeReceiveResolve) {
throw new Error('Cannot call receive more than once before it has returned.');
}
this._activeReceiveCount = count;
const promise = new Promise<INodeBuffer>((resolve, reject): void => {
this._activeReceiveResolve = resolve;
this._activeReceiveReject = reject;
});
this.trySignalData();
return promise;
}
private socketReceive(data: INodeBuffer): void {
if (this._queue && data && data.length > 0) {
this._queue.push(data);
this.trySignalData();
}
}
private socketClose(): void {
if (this._activeReceiveReject) {
this._activeReceiveReject(new Error('Socket was closed.'));
}
this._active = null;
this._activeOffset = 0;
this._activeReceiveResolve = null;
this._activeReceiveReject = null;
this._activeReceiveCount = 0;
this.socket = null;
}
private socketError(err: Error): void {
if (this._activeReceiveReject) {
this._activeReceiveReject(err);
}
this.socketClose();
}
private trySignalData(): void {
if (this._activeReceiveResolve) {
if (!this._active && this._queue.length > 0) {
this._active = this._queue.shift();
this._activeOffset = 0;
}
if (this._active) {
if (this._activeOffset === 0 && this._active.length === this._activeReceiveCount) {
// can send the entire _active buffer
const buffer = this._active;
this._active = null;
this._activeReceiveResolve(buffer);
} else {
// create a new buffer and copy some of the contents into it
const available = Math.min(this._activeReceiveCount, this._active.length - this._activeOffset);
const buffer = Buffer.alloc(available);
this._active.copy(buffer, 0, this._activeOffset, this._activeOffset + available);
this._activeOffset += available;
// if we used all of active, set it to undefined
if (this._activeOffset >= this._active.length) {
this._active = null;
this._activeOffset = 0;
}
this._activeReceiveResolve(buffer);
}
this._activeReceiveCount = 0;
this._activeReceiveReject = null;
this._activeReceiveResolve = null;
}
}
}
}