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botframework-streaming

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Streaming library for the Microsoft Bot Framework

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/** * @module botframework-streaming */ /** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ import { INodeServer, IStreamingTransportServer, IReceiveResponse } from '../interfaces'; import { NamedPipeTransport } from './namedPipeTransport'; import { PayloadReceiver, PayloadSender } from '../payloadTransport'; import { ProtocolAdapter } from '../protocolAdapter'; import { RequestHandler } from '../requestHandler'; import { RequestManager } from '../payloads'; import { StreamingRequest } from '../streamingRequest'; import { createNodeServer } from '../utilities/createNodeServer'; /** * Streaming transport server implementation that uses named pipes for inter-process communication. */ export class NamedPipeServer implements IStreamingTransportServer { private _outgoingServer: INodeServer; private _incomingServer: INodeServer; private readonly _sender = new PayloadSender(); private readonly _receiver = new PayloadReceiver(); private readonly _protocolAdapter: ProtocolAdapter; /** * Creates a new instance of the [NamedPipeServer](xref:botframework-streaming.NamedPipeServer) class. * * @param baseName The named pipe to connect to. * @param requestHandler Optional [RequestHandler](xref:botframework-streaming.RequestHandler) to process incoming messages received by this client. * @param autoReconnect Deprecated: Automatic reconnection is the default behavior. */ constructor( private readonly baseName: string, requestHandler?: RequestHandler, autoReconnect?: boolean, ) { if (!baseName) { throw new TypeError('NamedPipeServer: Missing baseName parameter'); } if (autoReconnect != null) { console.warn('NamedPipeServer: The autoReconnect parameter is deprecated'); } this._sender = new PayloadSender(); this._receiver = new PayloadReceiver(); this._protocolAdapter = new ProtocolAdapter(requestHandler, new RequestManager(), this._sender, this._receiver); } /** * Get connected status * * @returns true if currently connected. */ get isConnected(): boolean { return this._receiver.isConnected && this._sender.isConnected; } /** * Used to establish the connection used by this server and begin listening for incoming messages. * * @param onListen Optional callback that fires once when server is listening on both incoming and outgoing pipe * @returns A promised string that will not resolve as long as the server is running. */ async start(onListen?: () => void): Promise<string> { const { PipePath, ServerIncomingPath, ServerOutgoingPath } = NamedPipeTransport; // The first promise resolves as soon as the server is listening. The second resolves when the server // closes, or an error occurs. Wrapping with an array ensures the initial await only waits for the listening // promise. // // We want to ensure we are listening to the servers in series so that, if two processes start at the same // time, only one is able to listen on both the incoming and outgoing sockets. const [incoming] = await new Promise<[Promise<void>]>((resolveListening, rejectListening) => { const server = createNodeServer((socket) => { if (this._receiver.isConnected) { return; } this._receiver.connect(new NamedPipeTransport(socket)); }).once('error', rejectListening); this._incomingServer = server; const isListening = new Promise<void>((resolveClosed, rejectClosed) => { // Only register rejection once the server is actually listening server.once('listening', () => server.once('error', rejectClosed)); server.once('closed', resolveClosed); }); server.once('listening', () => resolveListening([isListening])); server.listen(PipePath + this.baseName + ServerIncomingPath); }); // Now that we absolutely have the incoming socket, bind the outgoing socket as well const [outgoing] = await new Promise<[Promise<void>]>((resolveListening, rejectListening) => { const server = createNodeServer((socket) => { if (this._sender.isConnected) { return; } // Note: manually disconnect sender if client closes socket. This ensures that // reconnections are allowed this._sender.connect(new NamedPipeTransport(socket)); socket.once('close', () => this._sender.disconnect()); }).once('error', rejectListening); this._outgoingServer = server; const isListening = new Promise<void>((resolveClosed, rejectClosed) => { // Only register rejection once the server is actually listening server.once('listening', () => server.once('error', rejectClosed)); server.once('closed', resolveClosed); }); server.once('listening', () => resolveListening([isListening])); server.listen(PipePath + this.baseName + ServerOutgoingPath); }); onListen?.(); await Promise.all([incoming, outgoing]); return 'connected'; } /** * Allows for manually disconnecting the server. */ disconnect(): void { this._receiver.disconnect(); this._incomingServer?.close(); this._incomingServer = null; this._sender.disconnect(); this._outgoingServer?.close(); this._outgoingServer = null; } /** * Task used to send data over this client connection. * * @param request The [StreamingRequest](xref:botframework-streaming.StreamingRequest) to send. * @returns A promise for an instance of [IReceiveResponse](xref:botframework-streaming.IReceiveResponse) on completion of the send operation. */ async send(request: StreamingRequest): Promise<IReceiveResponse> { return this._protocolAdapter.sendRequest(request); } }