botframework-streaming
Version:
Streaming library for the Microsoft Bot Framework
155 lines (129 loc) • 6.42 kB
text/typescript
/**
* @module botframework-streaming
*/
/**
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License.
*/
import { INodeServer, IStreamingTransportServer, IReceiveResponse } from '../interfaces';
import { NamedPipeTransport } from './namedPipeTransport';
import { PayloadReceiver, PayloadSender } from '../payloadTransport';
import { ProtocolAdapter } from '../protocolAdapter';
import { RequestHandler } from '../requestHandler';
import { RequestManager } from '../payloads';
import { StreamingRequest } from '../streamingRequest';
import { createNodeServer } from '../utilities/createNodeServer';
/**
* Streaming transport server implementation that uses named pipes for inter-process communication.
*/
export class NamedPipeServer implements IStreamingTransportServer {
private _outgoingServer: INodeServer;
private _incomingServer: INodeServer;
private readonly _sender = new PayloadSender();
private readonly _receiver = new PayloadReceiver();
private readonly _protocolAdapter: ProtocolAdapter;
/**
* Creates a new instance of the [NamedPipeServer](xref:botframework-streaming.NamedPipeServer) class.
*
* @param baseName The named pipe to connect to.
* @param requestHandler Optional [RequestHandler](xref:botframework-streaming.RequestHandler) to process incoming messages received by this client.
* @param autoReconnect Deprecated: Automatic reconnection is the default behavior.
*/
constructor(
private readonly baseName: string,
requestHandler?: RequestHandler,
autoReconnect?: boolean,
) {
if (!baseName) {
throw new TypeError('NamedPipeServer: Missing baseName parameter');
}
if (autoReconnect != null) {
console.warn('NamedPipeServer: The autoReconnect parameter is deprecated');
}
this._sender = new PayloadSender();
this._receiver = new PayloadReceiver();
this._protocolAdapter = new ProtocolAdapter(requestHandler, new RequestManager(), this._sender, this._receiver);
}
/**
* Get connected status
*
* @returns true if currently connected.
*/
get isConnected(): boolean {
return this._receiver.isConnected && this._sender.isConnected;
}
/**
* Used to establish the connection used by this server and begin listening for incoming messages.
*
* @param onListen Optional callback that fires once when server is listening on both incoming and outgoing pipe
* @returns A promised string that will not resolve as long as the server is running.
*/
async start(onListen?: () => void): Promise<string> {
const { PipePath, ServerIncomingPath, ServerOutgoingPath } = NamedPipeTransport;
// The first promise resolves as soon as the server is listening. The second resolves when the server
// closes, or an error occurs. Wrapping with an array ensures the initial await only waits for the listening
// promise.
//
// We want to ensure we are listening to the servers in series so that, if two processes start at the same
// time, only one is able to listen on both the incoming and outgoing sockets.
const [incoming] = await new Promise<[Promise<void>]>((resolveListening, rejectListening) => {
const server = createNodeServer((socket) => {
if (this._receiver.isConnected) {
return;
}
this._receiver.connect(new NamedPipeTransport(socket));
}).once('error', rejectListening);
this._incomingServer = server;
const isListening = new Promise<void>((resolveClosed, rejectClosed) => {
// Only register rejection once the server is actually listening
server.once('listening', () => server.once('error', rejectClosed));
server.once('closed', resolveClosed);
});
server.once('listening', () => resolveListening([isListening]));
server.listen(PipePath + this.baseName + ServerIncomingPath);
});
// Now that we absolutely have the incoming socket, bind the outgoing socket as well
const [outgoing] = await new Promise<[Promise<void>]>((resolveListening, rejectListening) => {
const server = createNodeServer((socket) => {
if (this._sender.isConnected) {
return;
}
// Note: manually disconnect sender if client closes socket. This ensures that
// reconnections are allowed
this._sender.connect(new NamedPipeTransport(socket));
socket.once('close', () => this._sender.disconnect());
}).once('error', rejectListening);
this._outgoingServer = server;
const isListening = new Promise<void>((resolveClosed, rejectClosed) => {
// Only register rejection once the server is actually listening
server.once('listening', () => server.once('error', rejectClosed));
server.once('closed', resolveClosed);
});
server.once('listening', () => resolveListening([isListening]));
server.listen(PipePath + this.baseName + ServerOutgoingPath);
});
onListen?.();
await Promise.all([incoming, outgoing]);
return 'connected';
}
/**
* Allows for manually disconnecting the server.
*/
disconnect(): void {
this._receiver.disconnect();
this._incomingServer?.close();
this._incomingServer = null;
this._sender.disconnect();
this._outgoingServer?.close();
this._outgoingServer = null;
}
/**
* Task used to send data over this client connection.
*
* @param request The [StreamingRequest](xref:botframework-streaming.StreamingRequest) to send.
* @returns A promise for an instance of [IReceiveResponse](xref:botframework-streaming.IReceiveResponse) on completion of the send operation.
*/
async send(request: StreamingRequest): Promise<IReceiveResponse> {
return this._protocolAdapter.sendRequest(request);
}
}