botframework-streaming
Version:
Streaming library for the Microsoft Bot Framework
132 lines • 7.09 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.NamedPipeServer = void 0;
const namedPipeTransport_1 = require("./namedPipeTransport");
const payloadTransport_1 = require("../payloadTransport");
const protocolAdapter_1 = require("../protocolAdapter");
const payloads_1 = require("../payloads");
const createNodeServer_1 = require("../utilities/createNodeServer");
/**
* Streaming transport server implementation that uses named pipes for inter-process communication.
*/
class NamedPipeServer {
/**
* Creates a new instance of the [NamedPipeServer](xref:botframework-streaming.NamedPipeServer) class.
*
* @param baseName The named pipe to connect to.
* @param requestHandler Optional [RequestHandler](xref:botframework-streaming.RequestHandler) to process incoming messages received by this client.
* @param autoReconnect Deprecated: Automatic reconnection is the default behavior.
*/
constructor(baseName, requestHandler, autoReconnect) {
this.baseName = baseName;
this._sender = new payloadTransport_1.PayloadSender();
this._receiver = new payloadTransport_1.PayloadReceiver();
if (!baseName) {
throw new TypeError('NamedPipeServer: Missing baseName parameter');
}
if (autoReconnect != null) {
console.warn('NamedPipeServer: The autoReconnect parameter is deprecated');
}
this._sender = new payloadTransport_1.PayloadSender();
this._receiver = new payloadTransport_1.PayloadReceiver();
this._protocolAdapter = new protocolAdapter_1.ProtocolAdapter(requestHandler, new payloads_1.RequestManager(), this._sender, this._receiver);
}
/**
* Get connected status
*
* @returns true if currently connected.
*/
get isConnected() {
return this._receiver.isConnected && this._sender.isConnected;
}
/**
* Used to establish the connection used by this server and begin listening for incoming messages.
*
* @param onListen Optional callback that fires once when server is listening on both incoming and outgoing pipe
* @returns A promised string that will not resolve as long as the server is running.
*/
start(onListen) {
return __awaiter(this, void 0, void 0, function* () {
const { PipePath, ServerIncomingPath, ServerOutgoingPath } = namedPipeTransport_1.NamedPipeTransport;
// The first promise resolves as soon as the server is listening. The second resolves when the server
// closes, or an error occurs. Wrapping with an array ensures the initial await only waits for the listening
// promise.
//
// We want to ensure we are listening to the servers in series so that, if two processes start at the same
// time, only one is able to listen on both the incoming and outgoing sockets.
const [incoming] = yield new Promise((resolveListening, rejectListening) => {
const server = (0, createNodeServer_1.createNodeServer)((socket) => {
if (this._receiver.isConnected) {
return;
}
this._receiver.connect(new namedPipeTransport_1.NamedPipeTransport(socket));
}).once('error', rejectListening);
this._incomingServer = server;
const isListening = new Promise((resolveClosed, rejectClosed) => {
// Only register rejection once the server is actually listening
server.once('listening', () => server.once('error', rejectClosed));
server.once('closed', resolveClosed);
});
server.once('listening', () => resolveListening([isListening]));
server.listen(PipePath + this.baseName + ServerIncomingPath);
});
// Now that we absolutely have the incoming socket, bind the outgoing socket as well
const [outgoing] = yield new Promise((resolveListening, rejectListening) => {
const server = (0, createNodeServer_1.createNodeServer)((socket) => {
if (this._sender.isConnected) {
return;
}
// Note: manually disconnect sender if client closes socket. This ensures that
// reconnections are allowed
this._sender.connect(new namedPipeTransport_1.NamedPipeTransport(socket));
socket.once('close', () => this._sender.disconnect());
}).once('error', rejectListening);
this._outgoingServer = server;
const isListening = new Promise((resolveClosed, rejectClosed) => {
// Only register rejection once the server is actually listening
server.once('listening', () => server.once('error', rejectClosed));
server.once('closed', resolveClosed);
});
server.once('listening', () => resolveListening([isListening]));
server.listen(PipePath + this.baseName + ServerOutgoingPath);
});
onListen === null || onListen === void 0 ? void 0 : onListen();
yield Promise.all([incoming, outgoing]);
return 'connected';
});
}
/**
* Allows for manually disconnecting the server.
*/
disconnect() {
var _a, _b;
this._receiver.disconnect();
(_a = this._incomingServer) === null || _a === void 0 ? void 0 : _a.close();
this._incomingServer = null;
this._sender.disconnect();
(_b = this._outgoingServer) === null || _b === void 0 ? void 0 : _b.close();
this._outgoingServer = null;
}
/**
* Task used to send data over this client connection.
*
* @param request The [StreamingRequest](xref:botframework-streaming.StreamingRequest) to send.
* @returns A promise for an instance of [IReceiveResponse](xref:botframework-streaming.IReceiveResponse) on completion of the send operation.
*/
send(request) {
return __awaiter(this, void 0, void 0, function* () {
return this._protocolAdapter.sendRequest(request);
});
}
}
exports.NamedPipeServer = NamedPipeServer;
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