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botbuilder-dialogs

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A dialog stack based conversation manager for Microsoft BotBuilder.

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/** * @module botbuilder-dialogs */ /** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ import { Activity, InputHints, TurnContext, ActivityTypes } from 'botbuilder-core'; import { Dialog, DialogInstance, DialogReason, DialogTurnResult } from '../dialog'; import { DialogContext } from '../dialogContext'; import { PromptOptions, PromptRecognizerResult, PromptValidator } from './prompt'; /** * Waits for an activity to be received. * * @remarks * This prompt requires a validator be passed in and is useful when waiting for non-message * activities like an event to be received. The validator can ignore received events until the * expected activity is received. */ export class ActivityPrompt extends Dialog { /** * Creates a new ActivityPrompt instance. * * @param dialogId Unique ID of the dialog within its parent `DialogSet` or `ComponentDialog`. * @param validator Validator that will be called each time a new activity is received. */ constructor(dialogId: string, private validator: PromptValidator<Activity>) { super(dialogId); } /** * Called when a prompt dialog is pushed onto the dialog stack and is being activated. * * @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current * turn of the conversation. * @param options [PromptOptions](xref:botbuilder-dialogs.PromptOptions), additional * information to pass to the prompt being started. * @returns A `Promise` representing the asynchronous operation. * @remarks * If the promise is successful, the result indicates whether the prompt is still * active after the turn has been processed by the prompt. */ async beginDialog(dc: DialogContext, options: PromptOptions): Promise<DialogTurnResult> { // Ensure prompts have input hint set const opt: Partial<PromptOptions> = { ...options }; if (opt.prompt && typeof opt.prompt === 'object' && typeof opt.prompt.inputHint !== 'string') { opt.prompt.inputHint = InputHints.ExpectingInput; } if (opt.retryPrompt && typeof opt.retryPrompt === 'object' && typeof opt.retryPrompt.inputHint !== 'string') { opt.retryPrompt.inputHint = InputHints.ExpectingInput; } // Initialize prompt state const state: any = dc.activeDialog.state as ActivityPromptState; state.options = opt; state.state = {}; // Send initial prompt await this.onPrompt(dc.context, state.state, state.options, false); return Dialog.EndOfTurn; } /** * Called when a prompt dialog is the active dialog and the user replied with a new activity. * * @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current * turn of conversation. * @returns A `Promise` representing the asynchronous operation. * @remarks * If the promise is successful, the result indicates whether the dialog is still * active after the turn has been processed by the dialog. * The prompt generally continues to receive the user's replies until it accepts the * user's reply as valid input for the prompt. */ async continueDialog(dc: DialogContext): Promise<DialogTurnResult> { // Perform base recognition const state: any = dc.activeDialog.state as ActivityPromptState; const recognized: PromptRecognizerResult<Activity> = await this.onRecognize( dc.context, state.state, state.options ); if (state.state['attemptCount'] === undefined) { state.state['attemptCount'] = 0; } // Validate the return value // - Unlike the other prompts a validator is required for an ActivityPrompt so we don't // need to check for its existence before calling it. const isValid: boolean = await this.validator({ context: dc.context, recognized: recognized, state: state.state, options: state.options, attemptCount: ++state.state['attemptCount'], }); // Return recognized value or re-prompt if (isValid) { return await dc.endDialog(recognized.value); } else { if (dc.context.activity.type === ActivityTypes.Message && !dc.context.responded) { await this.onPrompt(dc.context, state.state, state.options, true); } return Dialog.EndOfTurn; } } /** * Called when a prompt dialog resumes being the active dialog on the dialog stack, such as * when the previous active dialog on the stack completes. * * @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current turn * of the conversation. * @param _reason [DialogReason](xref:botbuilder-dialogs.DialogReason), an enum indicating why * the dialog resumed. * @param _result Optional. Value returned from the previous dialog on the stack. * The type of the value returned is dependent on the previous dialog. * @returns A `Promise` representing the asynchronous operation. */ async resumeDialog(dc: DialogContext, _reason: DialogReason, _result?: any): Promise<DialogTurnResult> { // Prompts are typically leaf nodes on the stack but the dev is free to push other dialogs // on top of the stack which will result in the prompt receiving an unexpected call to // resumeDialog() when the pushed on dialog ends. // To avoid the prompt prematurely ending we need to implement this method and // simply re-prompt the user. await this.repromptDialog(dc.context, dc.activeDialog); return Dialog.EndOfTurn; } /** * Called when a prompt dialog has been requested to re-prompt the user for input. * * @param context [TurnContext](xref:botbuilder-core.TurnContext), context for the current * turn of conversation with the user. * @param instance [DialogInstance](xref:botbuilder-dialogs.DialogInstance), the instance * of the dialog on the stack. * @returns A `Promise` representing the asynchronous operation. */ async repromptDialog(context: TurnContext, instance: DialogInstance): Promise<void> { const state: ActivityPromptState = instance.state as ActivityPromptState; await this.onPrompt(context, state.state, state.options, false); } /** * When overridden in a derived class, prompts the user for input. * * @param context [TurnContext](xref:botbuilder-core.TurnContext), context for the current * turn of conversation with the user. * @param state Contains state for the current instance of the prompt on the dialog stack. * @param options A [PromptOptions](xref:botbuilder-dialogs.PromptOptions) object constructed * from the options initially provided in the call to Prompt. * @param isRetry A boolean representing if the prompt is a retry. * @returns A `Promise` representing the asynchronous operation. */ protected async onPrompt( context: TurnContext, state: object, options: PromptOptions, isRetry: boolean ): Promise<void> { if (isRetry && options.retryPrompt) { await context.sendActivity(options.retryPrompt, undefined, InputHints.ExpectingInput); } else if (options.prompt) { await context.sendActivity(options.prompt, undefined, InputHints.ExpectingInput); } } /** * When overridden in a derived class, attempts to recognize the incoming [Activity](xref:botframework-schema.Activity). * * @param context [TurnContext](xref:botbuilder-core.TurnContext), context for the current * turn of conversation with the user. * @param _state Contains state for the current instance of the prompt on the dialog stack. * @param _options A [PromptOptions](xref:botbuilder-dialogs.PromptOptions) object constructed * from the options initially provided in the call to Prompt. * @returns A `Promise` representing the asynchronous operation. */ protected async onRecognize( context: TurnContext, _state: object, _options: PromptOptions ): Promise<PromptRecognizerResult<Activity>> { return { succeeded: true, value: context.activity }; } } /** * @private */ interface ActivityPromptState { state: object; options: PromptOptions; }