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botbuilder-dialogs

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A dialog stack based conversation manager for Microsoft BotBuilder.

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/** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ import { Activity, TurnContext, TurnContextStateCollection } from 'botbuilder-core'; import { Choice } from './choices'; import { Dialog, DialogInstance, DialogReason, DialogTurnResult, DialogTurnStatus, DialogEvent } from './dialog'; import { DialogSet } from './dialogSet'; import { PromptOptions } from './prompts'; import { DialogStateManager, TurnPath } from './memory'; import { DialogContainer } from './dialogContainer'; import { DialogEvents } from './dialogEvents'; import { DialogManager } from './dialogManager'; import { DialogTurnStateConstants } from './dialogTurnStateConstants'; import { DialogContextError } from './dialogContextError'; /** * Wraps a promise in a try-catch that automatically enriches errors with extra dialog context. * * @param dialogContext source dialog context from which enriched error properties are sourced * @param promise a promise to await inside a try-catch for error enrichment * @returns A promise representing the asynchronous operation. */ const wrapErrors = async <T>(dialogContext: DialogContext, promise: Promise<T>): Promise<T> => { try { return await promise; } catch (err) { if (err instanceof DialogContextError) { throw err; } else { throw new DialogContextError(err, dialogContext); } } }; /** * @private */ const ACTIVITY_RECEIVED_EMITTED = Symbol('ActivityReceivedEmitted'); /** * Contains dialog state, information about the state of the dialog stack, for a specific [DialogSet](xref:botbuilder-dialogs.DialogSet). * * @remarks * State is read from and saved to storage each turn, and state cache for the turn is managed through * the [TurnContext](xref:botbuilder-core.TurnContext). * * For more information, see the articles on * [Managing state](https://docs.microsoft.com/azure/bot-service/bot-builder-concept-state) and * [Dialogs library](https://docs.microsoft.com/azure/bot-service/bot-builder-concept-dialog). */ export interface DialogState { /** * Contains state information for each [Dialog](xref:botbuilder-dialogs.Dialog) on the stack. */ dialogStack: DialogInstance[]; } /** * The context for the current dialog turn with respect to a specific [DialogSet](xref:botbuilder-dialogs.DialogSet). * * @remarks * This includes the turn context, information about the dialog set, and the state of the dialog stack. * * From code outside of a dialog in the set, use [DialogSet.createContext](xref:botbuilder-dialogs.DialogSet.createContext) * to create the dialog context. Then use the methods of the dialog context to manage the progression of dialogs in the set. * * When you implement a dialog, the dialog context is a parameter available to the various methods you override or implement. * * For example: * ```JavaScript * const dc = await dialogs.createContext(turnContext); * const result = await dc.continueDialog(); * ``` */ export class DialogContext { /** * Creates an new instance of the [DialogContext](xref:botbuilder-dialogs.DialogContext) class. * * @param dialogs The [DialogSet](xref:botbuilder-dialogs.DialogSet) for which to create the dialog context. * @param contextOrDC The [TurnContext](xref:botbuilder-core.TurnContext) object for the current turn of the bot. * @param state The state object to use to read and write [DialogState](xref:botbuilder-dialogs.DialogState) to storage. * @remarks * Passing in a [DialogContext](xref:botbuilder-dialogs.DialogContext) instance will clone the dialog context. */ constructor(dialogs: DialogSet, contextOrDC: TurnContext, state: DialogState); /** * Creates an new instance of the [DialogContext](xref:botbuilder-dialogs.DialogContext) class. * * @param dialogs The [DialogSet](xref:botbuilder-dialogs.DialogSet) for which to create the dialog context. * @param contextOrDC The [DialogContext](xref:botbuilder-dialogs.DialogContext) object for the current turn of the bot. * @param state The state object to use to read and write [DialogState](xref:botbuilder-dialogs.DialogState) to storage. * @remarks * Passing in a [DialogContext](xref:botbuilder-dialogs.DialogContext) instance will clone the dialog context. */ constructor(dialogs: DialogSet, contextOrDC: DialogContext, state: DialogState); /** * Creates an new instance of the [DialogContext](xref:botbuilder-dialogs.DialogContext) class. * * @param dialogs The [DialogSet](xref:botbuilder-dialogs.DialogSet) for which to create the dialog context. * @param contextOrDC The [TurnContext](xref:botbuilder-core.TurnContext) or [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current turn of the bot. * @param state The state object to use to read and write [DialogState](xref:botbuilder-dialogs.DialogState) to storage. * @remarks Passing in a [DialogContext](xref:botbuilder-dialogs.DialogContext) instance will clone the dialog context. */ constructor(dialogs: DialogSet, contextOrDC: TurnContext | DialogContext, state: DialogState) { this.dialogs = dialogs; if (contextOrDC instanceof DialogContext) { this.context = contextOrDC.context; this.parent = contextOrDC; if (this.parent.services) { this.parent.services.forEach((value, key): void => { this.services.set(key, value); }); } } else { this.context = contextOrDC; } if (!Array.isArray(state.dialogStack)) { state.dialogStack = []; } this.stack = state.dialogStack; this.state = new DialogStateManager(this); this.state.setValue(TurnPath.activity, this.context.activity); } /** * Gets the dialogs that can be called directly from this context. */ dialogs: DialogSet; /** * Gets the context object for the turn. */ context: TurnContext; /** * Gets the current dialog stack. */ stack: DialogInstance[]; /** * The parent dialog context for this dialog context, or `undefined` if this context doesn't have a parent. * * @remarks * When it attempts to start a dialog, the dialog context searches for the [Dialog.id](xref:botbuilder-dialogs.Dialog.id) * in its [dialogs](xref:botbuilder-dialogs.DialogContext.dialogs). If the dialog to start is not found * in this dialog context, it searches in its parent dialog context, and so on. */ parent: DialogContext | undefined; /** * @returns Dialog context for child if the active dialog is a container. */ get child(): DialogContext | undefined { const instance = this.activeDialog; if (instance != undefined) { // Is active dialog a container? const dialog = this.findDialog(instance.id); if (dialog instanceof DialogContainer) { return dialog.createChildContext(this); } } return undefined; } /** * @returns The state information for the dialog on the top of the dialog stack, or `undefined` if * the stack is empty. */ get activeDialog(): DialogInstance | undefined { return this.stack.length > 0 ? this.stack[this.stack.length - 1] : undefined; } /** * Gets the DialogStateManager which manages view of all memory scopes. */ state: DialogStateManager; /** * Gets the services collection which is contextual to this dialog context. */ services: TurnContextStateCollection = new TurnContextStateCollection(); /** * @deprecated This property serves no function. * @returns The current dialog manager instance. This property is deprecated. */ get dialogManager(): DialogManager { return this.context.turnState.get(DialogTurnStateConstants.dialogManager); } /** * Obtain the CultureInfo in DialogContext. * * @returns a locale string. */ getLocale(): string { const _turnLocaleProperty = 'turn.locale'; const turnLocaleValue = this.state.getValue(_turnLocaleProperty); if (turnLocaleValue) { return turnLocaleValue; } const locale = this.context.activity?.locale; if (locale !== undefined) { return locale; } return Intl.DateTimeFormat().resolvedOptions().locale; } /** * Starts a dialog instance and pushes it onto the dialog stack. * Creates a new instance of the dialog and pushes it onto the stack. * * @param dialogId ID of the dialog to start. * @param options Optional. Arguments to pass into the dialog when it starts. * @returns {Promise<DialogTurnResult>} a promise resolving to the dialog turn result. * @remarks * If there's already an active dialog on the stack, that dialog will be paused until * it is again the top dialog on the stack. * * The [status](xref:botbuilder-dialogs.DialogTurnResult.status) of returned object describes * the status of the dialog stack after this method completes. * * This method throws an exception if the requested dialog can't be found in this dialog context * or any of its ancestors. * * For example: * ```JavaScript * const result = await dc.beginDialog('greeting', { name: user.name }); * ``` * * **See also** * - [endDialog](xref:botbuilder-dialogs.DialogContext.endDialog) * - [prompt](xref:botbuilder-dialogs.DialogContext.prompt) * - [replaceDialog](xref:botbuilder-dialogs.DialogContext.replaceDialog) * - [Dialog.beginDialog](xref:botbuilder-dialogs.Dialog.beginDialog) */ async beginDialog(dialogId: string, options?: object): Promise<DialogTurnResult> { // Lookup dialog const dialog: Dialog<{}> = this.findDialog(dialogId); if (!dialog) { throw new DialogContextError( `DialogContext.beginDialog(): A dialog with an id of '${dialogId}' wasn't found.`, this ); } // Push new instance onto stack. const instance: DialogInstance<any> = { id: dialogId, state: {}, }; this.stack.push(instance); // Call dialogs begin() method. return wrapErrors(this, dialog.beginDialog(this, options)); } /** * Cancels all dialogs on the dialog stack, and clears stack. * * @param cancelParents Optional. If `true` all parent dialogs will be cancelled as well. * @param eventName Optional. Name of a custom event to raise as dialogs are cancelled. This defaults to [cancelDialog](xref:botbuilder-dialogs.DialogEvents.cancelDialog). * @param eventValue Optional. Value to pass along with custom cancellation event. * @returns {Promise<DialogTurnResult>} a promise resolving to the dialog turn result. * @remarks * This calls each dialog's [Dialog.endDialog](xref:botbuilder-dialogs.Dialog.endDialog) method before * removing the dialog from the stack. * * If there were any dialogs on the stack initially, the [status](xref:botbuilder-dialogs.DialogTurnResult.status) * of the return value is [cancelled](xref:botbuilder-dialogs.DialogTurnStatus.cancelled); otherwise, it's * [empty](xref:botbuilder-dialogs.DialogTurnStatus.empty). * * This example clears a dialog stack, `dc`, before starting a 'bookFlight' dialog. * ```JavaScript * await dc.cancelAllDialogs(); * return await dc.beginDialog('bookFlight'); * ``` * * **See also** * - [endDialog](xref:botbuilder-dialogs.DialogContext.endDialog) */ async cancelAllDialogs(cancelParents = false, eventName?: string, eventValue?: any): Promise<DialogTurnResult> { eventName = eventName || DialogEvents.cancelDialog; if (this.stack.length > 0 || this.parent != undefined) { // Cancel all local and parent dialogs while checking for interception let notify = false; // eslint-disable-next-line @typescript-eslint/no-this-alias let dc: DialogContext = this; while (dc != undefined) { if (dc.stack.length > 0) { // Check to see if the dialog wants to handle the event // - We skip notifying the first dialog which actually called cancelAllDialogs() if (notify) { const handled = await dc.emitEvent(eventName, eventValue, false, false); if (handled) { break; } } // End the active dialog await dc.endActiveDialog(DialogReason.cancelCalled); } else { dc = cancelParents ? dc.parent : undefined; } notify = true; } return { status: DialogTurnStatus.cancelled }; } else { return { status: DialogTurnStatus.empty }; } } /** * Searches for a dialog with a given ID. * * @param dialogId ID of the dialog to search for. * @returns The dialog for the provided ID. * @remarks * If the dialog to start is not found in the [DialogSet](xref:botbuilder-dialogs.DialogSet) associated * with this dialog context, it attempts to find the dialog in its parent dialog context. * * **See also** * - [dialogs](xref:botbuilder-dialogs.DialogContext.dialogs) * - [parent](xref:botbuilder-dialogs.DialogContext.parent) */ findDialog(dialogId: string): Dialog | undefined { let dialog = this.dialogs.find(dialogId); if (!dialog && this.parent) { dialog = this.parent.findDialog(dialogId); } return dialog; } /** * Helper function to simplify formatting the options for calling a prompt dialog. * * @param dialogId ID of the prompt dialog to start. * @param promptOrOptions The text of the initial prompt to send the user, * the activity to send as the initial prompt, or * the object with which to format the prompt dialog. * @param choices Optional. Array of choices for the user to choose from, * for use with a [ChoicePrompt](xref:botbuilder-dialogs.ChoicePrompt). * * @remarks * This helper method formats the object to use as the `options` parameter, and then calls * [beginDialog](xref:botbuilder-dialogs.DialogContext.beginDialog) to start the specified prompt dialog. * * ```JavaScript * return await dc.prompt('confirmPrompt', `Are you sure you'd like to quit?`); * ``` */ async prompt( dialogId: string, promptOrOptions: string | Partial<Activity> | PromptOptions ): Promise<DialogTurnResult>; /** * Helper function to simplify formatting the options for calling a prompt dialog. * * @param dialogId ID of the prompt dialog to start. * @param promptOrOptions The text of the initial prompt to send the user, * the [Activity](xref:botframework-schema.Activity) to send as the initial prompt, or * the object with which to format the prompt dialog. * @param choices Optional. Array of choices for the user to choose from, * for use with a [ChoicePrompt](xref:botbuilder-dialogs.ChoicePrompt). * @remarks * This helper method formats the object to use as the `options` parameter, and then calls * [beginDialog](xref:botbuilder-dialogs.DialogContext.beginDialog) to start the specified prompt dialog. * * ```JavaScript * return await dc.prompt('confirmPrompt', `Are you sure you'd like to quit?`); * ``` */ async prompt( dialogId: string, promptOrOptions: string | Partial<Activity> | PromptOptions, choices: (string | Choice)[] ): Promise<DialogTurnResult>; /** * Helper function to simplify formatting the options for calling a prompt dialog. * * @param dialogId ID of the prompt dialog to start. * @param promptOrOptions The text of the initial prompt to send the user, * or the [Activity](xref:botframework-schema.Activity) to send as the initial prompt. * @param choices Optional. Array of choices for the user to choose from, * for use with a [ChoicePrompt](xref:botbuilder-dialogs.ChoicePrompt). * @returns {Promise<DialogTurnResult>} a promise resolving to the dialog turn result. * @remarks This helper method formats the object to use as the `options` parameter, and then calls * beginDialog to start the specified prompt dialog. * * ```JavaScript * return await dc.prompt('confirmPrompt', `Are you sure you'd like to quit?`); * ``` */ async prompt( dialogId: string, promptOrOptions: string | Partial<Activity>, choices?: (string | Choice)[] ): Promise<DialogTurnResult> { let options: PromptOptions; if ( (typeof promptOrOptions === 'object' && (promptOrOptions as Activity).type !== undefined) || typeof promptOrOptions === 'string' ) { options = { prompt: promptOrOptions as string | Partial<Activity> }; } else { options = { ...(promptOrOptions as PromptOptions) }; } if (choices) { options.choices = choices; } return wrapErrors(this, this.beginDialog(dialogId, options)); } /** * Continues execution of the active dialog, if there is one, by passing this dialog context to its * [Dialog.continueDialog](xref:botbuilder-dialogs.Dialog.continueDialog) method. * * @returns {Promise<DialogTurnResult>} a promise resolving to the dialog turn result. * @remarks * After the call completes, you can check the turn context's [responded](xref:botbuilder-core.TurnContext.responded) * property to determine if the dialog sent a reply to the user. * * The [status](xref:botbuilder-dialogs.DialogTurnResult.status) of returned object describes * the status of the dialog stack after this method completes. * * Typically, you would call this from within your bot's turn handler. * * For example: * ```JavaScript * const result = await dc.continueDialog(); * if (result.status == DialogTurnStatus.empty && dc.context.activity.type == ActivityTypes.message) { * // Send fallback message * await dc.context.sendActivity(`I'm sorry. I didn't understand.`); * } * ``` */ async continueDialog(): Promise<DialogTurnResult> { // if we are continuing and haven't emitted the activityReceived event, emit it // NOTE: This is backward compatible way for activity received to be fired even if you have legacy dialog loop if (!this.context.turnState.has(ACTIVITY_RECEIVED_EMITTED)) { this.context.turnState.set(ACTIVITY_RECEIVED_EMITTED, true); // Dispatch "activityReceived" event // - This fired from teh leaf and will queue up any interruptions. await this.emitEvent(DialogEvents.activityReceived, this.context.activity, true, true); } // Check for a dialog on the stack const instance: DialogInstance<any> = this.activeDialog; if (instance) { // Lookup dialog const dialog: Dialog<{}> = this.findDialog(instance.id); if (!dialog) { throw new DialogContextError( `DialogContext.continueDialog(): Can't continue dialog. A dialog with an id of '${instance.id}' wasn't found.`, this ); } // Continue execution of dialog return wrapErrors(this, dialog.continueDialog(this)); } else { return { status: DialogTurnStatus.empty }; } } /** * Ends a dialog and pops it off the stack. Returns an optional result to the dialog's parent. * * @param result Optional. A result to pass to the parent logic. This might be the next dialog * on the stack, or if this was the last dialog on the stack, a parent dialog context or * the bot's turn handler. * @returns {Promise<DialogTurnResult>} a promise resolving to the dialog turn result. * @remarks * The _parent_ dialog is the next dialog on the dialog stack, if there is one. This method * calls the parent's [Dialog.resumeDialog](xref:botbuilder-dialogs.Dialog.resumeDialog) method, * passing the result returned by the ending dialog. If there is no parent dialog, the turn ends * and the result is available to the bot through the returned object's * [result](xref:botbuilder-dialogs.DialogTurnResult.result) property. * * The [status](xref:botbuilder-dialogs.DialogTurnResult.status) of returned object describes * the status of the dialog stack after this method completes. * * Typically, you would call this from within the logic for a specific dialog to signal back to * the dialog context that the dialog has completed, the dialog should be removed from the stack, * and the parent dialog should resume. * * For example: * ```JavaScript * return await dc.endDialog(returnValue); * ``` * * **See also** * - [beginDialog](xref:botbuilder-dialogs.DialogContext.beginDialog) * - [replaceDialog](xref:botbuilder-dialogs.DialogContext.replaceDialog) * - [Dialog.endDialog](xref:botbuilder-dialogs.Dialog.endDialog) */ async endDialog(result?: any): Promise<DialogTurnResult> { // End the active dialog await this.endActiveDialog(DialogReason.endCalled, result); // Resume parent dialog const instance: DialogInstance<any> = this.activeDialog; if (instance) { // Lookup dialog const dialog: Dialog<{}> = this.findDialog(instance.id); if (!dialog) { throw new DialogContextError( `DialogContext.endDialog(): Can't resume previous dialog. A dialog with an id of '${instance.id}' wasn't found.`, this ); } // Return result to previous dialog return wrapErrors(this, dialog.resumeDialog(this, DialogReason.endCalled, result)); } else { // Signal completion return { status: DialogTurnStatus.complete, result: result }; } } /** * Ends the active dialog and starts a new dialog in its place. * * @param dialogId ID of the dialog to start. * @param options Optional. Arguments to pass into the new dialog when it starts. * @returns {Promise<DialogTurnResult>} a promise resolving to the dialog turn result. * @remarks * This is particularly useful for creating a loop or redirecting to another dialog. * * The [status](xref:botbuilder-dialogs.DialogTurnResult.status) of returned object describes * the status of the dialog stack after this method completes. * * This method is similar to ending the current dialog and immediately beginning the new one. * However, the parent dialog is neither resumed nor otherwise notified. * * **See also** * - [beginDialog](xref:botbuilder-dialogs.DialogContext.beginDialog) * - [endDialog](xref:botbuilder-dialogs.DialogContext.endDialog) */ async replaceDialog(dialogId: string, options?: object): Promise<DialogTurnResult> { // End the active dialog await this.endActiveDialog(DialogReason.replaceCalled); // Start replacement dialog return this.beginDialog(dialogId, options); } /** * Requests the active dialog to re-prompt the user for input. * * @remarks * This calls the active dialog's [repromptDialog](xref:botbuilder-dialogs.Dialog.repromptDialog) method. * * For example: * ```JavaScript * await dc.repromptDialog(); * ``` */ async repromptDialog(): Promise<void> { // Try raising event first const handled = await this.emitEvent(DialogEvents.repromptDialog, undefined, false, false); if (!handled) { // Check for a dialog on the stack const instance: DialogInstance<any> = this.activeDialog; if (instance) { // Lookup dialog const dialog: Dialog<{}> = this.findDialog(instance.id); if (!dialog) { throw new DialogContextError( `DialogContext.repromptDialog(): Can't find a dialog with an id of '${instance.id}'.`, this ); } // Ask dialog to re-prompt if supported await wrapErrors(this, dialog.repromptDialog(this.context, instance)); } } } /** * Searches for a dialog with a given ID. * * @remarks * Emits a named event for the current dialog, or someone who started it, to handle. * @param name Name of the event to raise. * @param value Optional. Value to send along with the event. * @param bubble Optional. Flag to control whether the event should be bubbled to its parent if not handled locally. Defaults to a value of `true`. * @param fromLeaf Optional. Whether the event is emitted from a leaf node. * @returns `true` if the event was handled. */ async emitEvent(name: string, value?: any, bubble = true, fromLeaf = false): Promise<boolean> { // Initialize event const dialogEvent: DialogEvent = { bubble: bubble, name: name, value: value, }; // Find starting dialog // eslint-disable-next-line @typescript-eslint/no-this-alias let dc: DialogContext = this; if (fromLeaf) { // eslint-disable-next-line no-constant-condition while (true) { const childDc = dc.child; if (childDc != undefined) { dc = childDc; } else { break; } } } // Dispatch to active dialog first // - The active dialog will decide if it should bubble the event to its parent. const instance = dc.activeDialog; if (instance != undefined) { const dialog = dc.findDialog(instance.id); if (dialog != undefined) { return wrapErrors(this, dialog.onDialogEvent(dc, dialogEvent)); } } return false; } /** * @private * @param reason * @param result */ private async endActiveDialog(reason: DialogReason, result?: any): Promise<void> { const instance: DialogInstance<any> = this.activeDialog; if (instance) { // Lookup dialog const dialog: Dialog<{}> = this.findDialog(instance.id); if (dialog) { // Notify dialog of end await wrapErrors(this, dialog.endDialog(this.context, instance, reason)); } // Pop dialog off stack this.stack.pop(); this.state.setValue(TurnPath.lastResult, result); } } }