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botbuilder-dialogs

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A dialog stack based conversation manager for Microsoft BotBuilder.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Prompt = exports.ListStyle = void 0; /** * @module botbuilder-dialogs */ /** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ const botbuilder_core_1 = require("botbuilder-core"); const choices_1 = require("../choices"); const dialog_1 = require("../dialog"); /** * Controls the way that choices for a `ChoicePrompt` or yes/no options for a `ConfirmPrompt` are * presented to a user. */ var ListStyle; (function (ListStyle) { /** * Don't include any choices for prompt. */ ListStyle[ListStyle["none"] = 0] = "none"; /** * Automatically select the appropriate style for the current channel. */ ListStyle[ListStyle["auto"] = 1] = "auto"; /** * Add choices to prompt as an inline list. */ ListStyle[ListStyle["inline"] = 2] = "inline"; /** * Add choices to prompt as a numbered list. */ ListStyle[ListStyle["list"] = 3] = "list"; /** * Add choices to prompt as suggested actions. */ ListStyle[ListStyle["suggestedAction"] = 4] = "suggestedAction"; /** * Add choices to prompt as a HeroCard with buttons. */ ListStyle[ListStyle["heroCard"] = 5] = "heroCard"; })(ListStyle = exports.ListStyle || (exports.ListStyle = {})); /** * Base class for all prompts. * * @param T Type of value being returned by the prompts recognizer function. */ class Prompt extends dialog_1.Dialog { /** * Creates a new Prompt instance. * * @param dialogId Unique ID of the prompt within its parent `DialogSet` or `ComponentDialog`. * @param validator (Optional) custom validator used to provide additional validation and re-prompting logic for the prompt. */ constructor(dialogId, validator) { super(dialogId); this.validator = validator; } /** * Called when a prompt dialog is pushed onto the dialog stack and is being activated. * * @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current * turn of the conversation. * @param options Optional. [PromptOptions](xref:botbuilder-dialogs.PromptOptions), * additional information to pass to the prompt being started. * @returns A `Promise` representing the asynchronous operation. * @remarks * If the task is successful, the result indicates whether the prompt is still * active after the turn has been processed by the prompt. */ beginDialog(dc, options) { return __awaiter(this, void 0, void 0, function* () { // Ensure prompts have input hint set const opt = Object.assign({}, options); if (opt.prompt && typeof opt.prompt === 'object' && typeof opt.prompt.inputHint !== 'string') { opt.prompt.inputHint = botbuilder_core_1.InputHints.ExpectingInput; } if (opt.retryPrompt && typeof opt.retryPrompt === 'object' && typeof opt.retryPrompt.inputHint !== 'string') { opt.retryPrompt.inputHint = botbuilder_core_1.InputHints.ExpectingInput; } // Initialize prompt state const state = dc.activeDialog.state; state.options = opt; state.state = {}; // Send initial prompt yield this.onPrompt(dc.context, state.state, state.options, false); return dialog_1.Dialog.EndOfTurn; }); } /** * Called when a prompt dialog is the active dialog and the user replied with a new activity. * * @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current turn of conversation. * @returns A `Promise` representing the asynchronous operation. * @remarks * If the task is successful, the result indicates whether the dialog is still * active after the turn has been processed by the dialog. * The prompt generally continues to receive the user's replies until it accepts the * user's reply as valid input for the prompt. */ continueDialog(dc) { return __awaiter(this, void 0, void 0, function* () { // Don't do anything for non-message activities if (dc.context.activity.type !== botbuilder_core_1.ActivityTypes.Message) { return dialog_1.Dialog.EndOfTurn; } // Are we being continued after an interruption? // - The stepCount will be 1 or more if we're running in the context of an AdaptiveDialog // and we're coming back from an interruption. const stepCount = dc.state.getValue('turn.stepCount'); if (typeof stepCount == 'number' && stepCount > 0) { // re-prompt and then end yield this.repromptDialog(dc.context, dc.activeDialog); return dialog_1.Dialog.EndOfTurn; } // Perform base recognition const state = dc.activeDialog.state; const recognized = yield this.onRecognize(dc.context, state.state, state.options); // Validate the return value let isValid = false; if (this.validator) { if (state.state['attemptCount'] === undefined) { state.state['attemptCount'] = 0; } isValid = yield this.validator({ context: dc.context, recognized: recognized, state: state.state, options: state.options, attemptCount: ++state.state['attemptCount'], }); } else if (recognized.succeeded) { isValid = true; } // Return recognized value or re-prompt if (isValid) { return yield dc.endDialog(recognized.value); } else { if (!dc.context.responded) { yield this.onPrompt(dc.context, state.state, state.options, true); } return dialog_1.Dialog.EndOfTurn; } }); } /** * Called before an event is bubbled to its parent. * * @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current turn of conversation. * @param event [DialogEvent](xref:botbuilder-dialogs.DialogEvent), the event being raised. * @returns Whether the event is handled by the current dialog and further processing should stop. * @remarks * This is a good place to perform interception of an event as returning `true` will prevent * any further bubbling of the event to the dialogs parents and will also prevent any child * dialogs from performing their default processing. */ onPreBubbleEvent(dc, event) { return __awaiter(this, void 0, void 0, function* () { if (event.name == 'activityReceived' && dc.context.activity.type == botbuilder_core_1.ActivityTypes.Message) { // Perform base recognition const state = dc.activeDialog.state; const recognized = yield this.onRecognize(dc.context, state.state, state.options); return recognized.succeeded; } return false; }); } /** * Called when a prompt dialog resumes being the active dialog on the dialog stack, such as * when the previous active dialog on the stack completes. * * @param dc The DialogContext for the current turn of the conversation. * @param _reason An enum indicating why the dialog resumed. * @param _result Optional, value returned from the previous dialog on the stack. * The type of the value returned is dependent on the previous dialog. * @returns A Promise representing the asynchronous operation. * @remarks * If the task is successful, the result indicates whether the dialog is still * active after the turn has been processed by the dialog. */ resumeDialog(dc, _reason, _result) { return __awaiter(this, void 0, void 0, function* () { // Prompts are typically leaf nodes on the stack but the dev is free to push other dialogs // on top of the stack which will result in the prompt receiving an unexpected call to // resumeDialog() when the pushed on dialog ends. // To avoid the prompt prematurely ending we need to implement this method and // simply re-prompt the user. yield this.repromptDialog(dc.context, dc.activeDialog); return dialog_1.Dialog.EndOfTurn; }); } /** * Called when a prompt dialog has been requested to re-prompt the user for input. * * @param context [TurnContext](xref:botbuilder-core.TurnContext), context for the current * turn of conversation with the user. * @param instance [DialogInstance](xref:botbuilder-dialogs.DialogInstance), the instance * of the dialog on the stack. * @returns A `Promise` representing the asynchronous operation. */ repromptDialog(context, instance) { return __awaiter(this, void 0, void 0, function* () { const state = instance.state; yield this.onPrompt(context, state.state, state.options, false); }); } /** * Helper function to compose an output activity containing a set of choices. * * @param prompt The prompt to append the users choices to. * @param channelId ID of the channel the prompt is being sent to. * @param choices List of choices to append. * @param style Configured style for the list of choices. * @param options (Optional) options to configure the underlying ChoiceFactory call. * @returns The composed activity ready to send to the user. */ appendChoices(prompt, channelId, choices, style, options) { // Get base prompt text (if any) let text = ''; if (typeof prompt === 'string') { text = prompt; } else if (prompt && prompt.text) { text = prompt.text; } // Create temporary msg let msg; switch (style) { case ListStyle.inline: msg = choices_1.ChoiceFactory.inline(choices, text, undefined, options); break; case ListStyle.list: msg = choices_1.ChoiceFactory.list(choices, text, undefined, options); break; case ListStyle.suggestedAction: msg = choices_1.ChoiceFactory.suggestedAction(choices, text); break; case ListStyle.heroCard: msg = choices_1.ChoiceFactory.heroCard(choices, text); break; case ListStyle.none: msg = botbuilder_core_1.MessageFactory.text(text); break; default: msg = choices_1.ChoiceFactory.forChannel(channelId, choices, text, undefined, options); break; } // Update prompt with text, actions and attachments if (typeof prompt === 'object') { // Clone the prompt Activity as to not modify the original prompt. prompt = JSON.parse(JSON.stringify(prompt)); prompt.text = msg.text; if (msg.suggestedActions && Array.isArray(msg.suggestedActions.actions) && msg.suggestedActions.actions.length > 0) { prompt.suggestedActions = msg.suggestedActions; } if (msg.attachments) { if (prompt.attachments) { prompt.attachments = prompt.attachments.concat(msg.attachments); } else { prompt.attachments = msg.attachments; } } return prompt; } else { msg.inputHint = botbuilder_core_1.InputHints.ExpectingInput; return msg; } } } exports.Prompt = Prompt; //# sourceMappingURL=prompt.js.map