botbuilder-dialogs
Version:
A dialog stack based conversation manager for Microsoft BotBuilder.
190 lines • 9.26 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ActivityPrompt = void 0;
/**
* @module botbuilder-dialogs
*/
/**
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License.
*/
const botbuilder_core_1 = require("botbuilder-core");
const dialog_1 = require("../dialog");
/**
* Waits for an activity to be received.
*
* @remarks
* This prompt requires a validator be passed in and is useful when waiting for non-message
* activities like an event to be received. The validator can ignore received events until the
* expected activity is received.
*/
class ActivityPrompt extends dialog_1.Dialog {
/**
* Creates a new ActivityPrompt instance.
*
* @param dialogId Unique ID of the dialog within its parent `DialogSet` or `ComponentDialog`.
* @param validator Validator that will be called each time a new activity is received.
*/
constructor(dialogId, validator) {
super(dialogId);
this.validator = validator;
}
/**
* Called when a prompt dialog is pushed onto the dialog stack and is being activated.
*
* @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current
* turn of the conversation.
* @param options [PromptOptions](xref:botbuilder-dialogs.PromptOptions), additional
* information to pass to the prompt being started.
* @returns A `Promise` representing the asynchronous operation.
* @remarks
* If the promise is successful, the result indicates whether the prompt is still
* active after the turn has been processed by the prompt.
*/
beginDialog(dc, options) {
return __awaiter(this, void 0, void 0, function* () {
// Ensure prompts have input hint set
const opt = Object.assign({}, options);
if (opt.prompt && typeof opt.prompt === 'object' && typeof opt.prompt.inputHint !== 'string') {
opt.prompt.inputHint = botbuilder_core_1.InputHints.ExpectingInput;
}
if (opt.retryPrompt && typeof opt.retryPrompt === 'object' && typeof opt.retryPrompt.inputHint !== 'string') {
opt.retryPrompt.inputHint = botbuilder_core_1.InputHints.ExpectingInput;
}
// Initialize prompt state
const state = dc.activeDialog.state;
state.options = opt;
state.state = {};
// Send initial prompt
yield this.onPrompt(dc.context, state.state, state.options, false);
return dialog_1.Dialog.EndOfTurn;
});
}
/**
* Called when a prompt dialog is the active dialog and the user replied with a new activity.
*
* @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current
* turn of conversation.
* @returns A `Promise` representing the asynchronous operation.
* @remarks
* If the promise is successful, the result indicates whether the dialog is still
* active after the turn has been processed by the dialog.
* The prompt generally continues to receive the user's replies until it accepts the
* user's reply as valid input for the prompt.
*/
continueDialog(dc) {
return __awaiter(this, void 0, void 0, function* () {
// Perform base recognition
const state = dc.activeDialog.state;
const recognized = yield this.onRecognize(dc.context, state.state, state.options);
if (state.state['attemptCount'] === undefined) {
state.state['attemptCount'] = 0;
}
// Validate the return value
// - Unlike the other prompts a validator is required for an ActivityPrompt so we don't
// need to check for its existence before calling it.
const isValid = yield this.validator({
context: dc.context,
recognized: recognized,
state: state.state,
options: state.options,
attemptCount: ++state.state['attemptCount'],
});
// Return recognized value or re-prompt
if (isValid) {
return yield dc.endDialog(recognized.value);
}
else {
if (dc.context.activity.type === botbuilder_core_1.ActivityTypes.Message && !dc.context.responded) {
yield this.onPrompt(dc.context, state.state, state.options, true);
}
return dialog_1.Dialog.EndOfTurn;
}
});
}
/**
* Called when a prompt dialog resumes being the active dialog on the dialog stack, such as
* when the previous active dialog on the stack completes.
*
* @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current turn
* of the conversation.
* @param _reason [DialogReason](xref:botbuilder-dialogs.DialogReason), an enum indicating why
* the dialog resumed.
* @param _result Optional. Value returned from the previous dialog on the stack.
* The type of the value returned is dependent on the previous dialog.
* @returns A `Promise` representing the asynchronous operation.
*/
resumeDialog(dc, _reason, _result) {
return __awaiter(this, void 0, void 0, function* () {
// Prompts are typically leaf nodes on the stack but the dev is free to push other dialogs
// on top of the stack which will result in the prompt receiving an unexpected call to
// resumeDialog() when the pushed on dialog ends.
// To avoid the prompt prematurely ending we need to implement this method and
// simply re-prompt the user.
yield this.repromptDialog(dc.context, dc.activeDialog);
return dialog_1.Dialog.EndOfTurn;
});
}
/**
* Called when a prompt dialog has been requested to re-prompt the user for input.
*
* @param context [TurnContext](xref:botbuilder-core.TurnContext), context for the current
* turn of conversation with the user.
* @param instance [DialogInstance](xref:botbuilder-dialogs.DialogInstance), the instance
* of the dialog on the stack.
* @returns A `Promise` representing the asynchronous operation.
*/
repromptDialog(context, instance) {
return __awaiter(this, void 0, void 0, function* () {
const state = instance.state;
yield this.onPrompt(context, state.state, state.options, false);
});
}
/**
* When overridden in a derived class, prompts the user for input.
*
* @param context [TurnContext](xref:botbuilder-core.TurnContext), context for the current
* turn of conversation with the user.
* @param state Contains state for the current instance of the prompt on the dialog stack.
* @param options A [PromptOptions](xref:botbuilder-dialogs.PromptOptions) object constructed
* from the options initially provided in the call to Prompt.
* @param isRetry A boolean representing if the prompt is a retry.
* @returns A `Promise` representing the asynchronous operation.
*/
onPrompt(context, state, options, isRetry) {
return __awaiter(this, void 0, void 0, function* () {
if (isRetry && options.retryPrompt) {
yield context.sendActivity(options.retryPrompt, undefined, botbuilder_core_1.InputHints.ExpectingInput);
}
else if (options.prompt) {
yield context.sendActivity(options.prompt, undefined, botbuilder_core_1.InputHints.ExpectingInput);
}
});
}
/**
* When overridden in a derived class, attempts to recognize the incoming [Activity](xref:botframework-schema.Activity).
*
* @param context [TurnContext](xref:botbuilder-core.TurnContext), context for the current
* turn of conversation with the user.
* @param _state Contains state for the current instance of the prompt on the dialog stack.
* @param _options A [PromptOptions](xref:botbuilder-dialogs.PromptOptions) object constructed
* from the options initially provided in the call to Prompt.
* @returns A `Promise` representing the asynchronous operation.
*/
onRecognize(context, _state, _options) {
return __awaiter(this, void 0, void 0, function* () {
return { succeeded: true, value: context.activity };
});
}
}
exports.ActivityPrompt = ActivityPrompt;
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