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botbuilder-dialogs

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A dialog stack based conversation manager for Microsoft BotBuilder.

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"use strict"; /** * @module botbuilder-dialogs */ /** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ Object.defineProperty(exports, "__esModule", { value: true }); exports.TurnPath = void 0; /** * Defines path for avaiable turns. */ class TurnPath { } exports.TurnPath = TurnPath; /// The result from the last dialog that was called. TurnPath.lastResult = 'turn.lastresult'; /// The current activity for the turn. TurnPath.activity = 'turn.activity'; /// The recognized result for the current turn. TurnPath.recognized = 'turn.recognized'; /// Path to the top intent. TurnPath.topIntent = 'turn.recognized.intent'; /// Path to the top score. TurnPath.topScore = 'turn.recognized.score'; /// Original text. TurnPath.text = 'turn.recognized.text'; /// Original utterance split into unrecognized strings. TurnPath.unrecognizedText = 'turn.unrecognizedText'; /// Entities that were recognized from text. TurnPath.recognizedEntities = 'turn.recognizedEntities'; /// If true an interruption has occured. TurnPath.interrupted = 'turn.interrupted'; /// The current dialog event (set during event processings). TurnPath.dialogEvent = 'turn.dialogEvent'; /// Used to track that we don't end up in infinite loop of RepeatDialogs(). TurnPath.repeatedIds = 'turn.repeatedIds'; /// This is a bool which if set means that the turncontext.activity has been consumed by some component in the system. TurnPath.activityProcessed = 'turn.activityProcessed'; //# sourceMappingURL=turnPath.js.map