botbuilder-dialogs
Version:
A dialog stack based conversation manager for Microsoft BotBuilder.
97 lines • 3.99 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.BotStateMemoryScope = void 0;
const memoryScope_1 = require("./memoryScope");
/**
* Base class for memory scopes based on BotState.
*/
class BotStateMemoryScope extends memoryScope_1.MemoryScope {
/**
* Initializes a new instance of the [BotStateMemoryScope](xref:adaptive-expressions.BotStateMemoryScope) class.
*
* @param name name of the property.
*/
constructor(name) {
super(name, true);
}
/**
* Get the backing memory for this scope.
*
* @param dc current dialog context.
* @returns Memory for the scope.
*/
getMemory(dc) {
const botState = dc.context.turnState.get(this.stateKey);
if (botState) {
return botState.get(dc.context);
}
return undefined;
}
/**
* Changes the backing object for the memory scope.
*
* @param dc current dialog context
* @param _memory memory
*/
setMemory(dc, _memory) {
const botState = dc.context.turnState.get(this.stateKey);
if (!botState) {
throw new Error(`${this.stateKey} is not available.`);
}
throw new Error('You cannot replace the root BotState object.');
}
/**
* Populates the state cache for this [BotState](xref:botbuilder-core.BotState) from the storage layer.
*
* @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) object for this turn.
* @param force Optional, `true` to overwrite any existing state cache;
* or `false` to load state from storage only if the cache doesn't already exist.
* @returns A Promise that represents the work queued to execute.
*/
load(dc, force = false) {
return __awaiter(this, void 0, void 0, function* () {
const botState = dc.context.turnState.get(this.stateKey);
if (botState) {
yield botState.load(dc.context, force);
}
});
}
/**
* Writes the state cache for this [BotState](xref:botbuilder-core.BotState) to the storage layer.
*
* @param dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) object for this turn.
* @param force Optional, `true` to save the state cache to storage;
* or `false` to save state to storage only if a property in the cache has changed.
* @returns A Promise that represents the work queued to execute.
*/
saveChanges(dc, force = false) {
return __awaiter(this, void 0, void 0, function* () {
const botState = dc.context.turnState.get(this.stateKey);
if (botState) {
yield botState.saveChanges(dc.context, force);
}
});
}
/**
* Deletes any state in storage and the cache for this [BotState](xref:botbuilder-core.BotState).
*
* @param _dc The [DialogContext](xref:botbuilder-dialogs.DialogContext) object for this turn.
* @returns A Promise that represents the work queued to execute.
*/
delete(_dc) {
return __awaiter(this, void 0, void 0, function* () {
return Promise.resolve();
});
}
}
exports.BotStateMemoryScope = BotStateMemoryScope;
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