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botbuilder-dialogs-adaptive

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Rule system for the Microsoft BotBuilder dialog system.

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"use strict"; /** * @module botbuilder-dialogs-adaptive */ /** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.EntityRecognizerSet = void 0; const textEntity_1 = require("./textEntity"); /** * EntityRecognizerSet - Implements a workflow against a pool of [EntityRecognizer](xref:botbuilder-dialogs-adaptive.EntityRecognizer) instances, iterating until nobody has anything new to add. */ class EntityRecognizerSet extends Array { /** * Implement [EntityRecognizer.recognizeEntities](xref:botbuilder-dialogs-adaptive.EntityRecognizer.recognizeEntities) by iterating against the Recognizer pool. * * @param dialogContext [DialogContext](xref:botbuilder-dialogs.DialogContext) for the current turn of conversation. * @param text Text to recognize. * @param locale Locale to use. * @param entities The [Entity](xref:botframework-schema.Entity) array to be recognized. If no entities are passed in, it will generate a [TextEntity](xref:botbuilder-dialogs-adaptive.TextEntity). * @returns Recognized [Entity](xref:botframework-schema.Entity) list Promise. */ recognizeEntities(dialogContext, text, locale, entities = []) { return __awaiter(this, void 0, void 0, function* () { const allNewEntities = []; let entitiesToProcess = [...entities]; if (entitiesToProcess.length == 0) { const textEntity = new textEntity_1.TextEntity(text); textEntity['start'] = 0; textEntity['end'] = text.length; textEntity['score'] = 1.0; allNewEntities.push(textEntity); entitiesToProcess.push(textEntity); } do { const newEntitiesToProcess = []; for (let i = 0; i < this.length; i++) { const recognizer = this[i]; try { const newEntities = yield recognizer.recognizeEntities(dialogContext, text, locale, entitiesToProcess); for (let j = 0; j < newEntities.length; j++) { const newEntity = newEntities[j]; if (!allNewEntities.find((entity) => !newEntity && JSON.stringify(entity) == JSON.stringify(newEntity))) { allNewEntities.push(newEntity); newEntitiesToProcess.push(newEntity); } } } catch (e) { console.log(e); } } entitiesToProcess = newEntitiesToProcess; } while (entitiesToProcess.length > 0); return allNewEntities; }); } } exports.EntityRecognizerSet = EntityRecognizerSet; EntityRecognizerSet.$kind = 'Microsoft.EntityRecognizerSet'; //# sourceMappingURL=entityRecognizerSet.js.map