botbuilder-dialogs-adaptive
Version:
Rule system for the Microsoft BotBuilder dialog system.
98 lines (97 loc) • 2.6 kB
TypeScript
import { EntityInfo } from './entityInfo';
export interface EntityAssignmentConfiguration {
/**
* Event name to surface
*/
event: string;
/**
* Name of property being assigned.
*/
property: string;
/**
* Operation to apply to property and value.
*/
operation: string;
/**
* Recognized entity value.
*/
value: Partial<EntityInfo>;
/**
* Alternative assignment.
*/
alternative: EntityAssignment;
/**
* Value indicating whether this entity was in `DialogPath.ExpectedProperties`.
*/
isExpected: boolean;
/**
* The number of times event has been raised.
*/
raisedCount: number;
/**
* The expected properties when assignment was made.
*/
expectedProperties: string[];
}
/**
* Static methods for working with `EntityAssignment` objects.
*/
export declare class EntityAssignment implements EntityAssignmentConfiguration {
/**
* Event name to surface
*/
event: string;
/**
* Name of property being assigned.
*/
property: string;
/**
* Operation to assign entity to property.
*/
operation: string;
/**
* Recognized entity value.
*/
value: Partial<EntityInfo>;
/**
* Alternative assignment.
*/
alternative: EntityAssignment;
/**
* Value indicating whether this entity was in `DialogPath.ExpectedProperties`.
*/
isExpected: boolean;
/**
* The number of times event has been raised.
*/
raisedCount: number;
/**
* The expected properties when assignment was made.
*/
expectedProperties: string[];
/**
* Initializes a new instance of the [EntityAssignment](xref:botbuilder-dialogs-adaptive.EntityAssignment) class.
*
* @param assignment The entity assignment properties to set for this instance.
*/
constructor(assignment: Partial<EntityAssignmentConfiguration>);
/*
* Gets the alternative entity assignments.
*
* @returns The alternative entity assigment.
*/
readonly alternatives: EntityAssignment[];
/**
* Add alternatives to a single assignment.
*
* @param alternatives Alternatives to add.
*/
addAlternatives(alternatives: EntityAssignment[]): void;
/**
* Print an assignment as a string.
*
* @returns A string that represents the current object.
*/
toString(): string;
}
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