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borderlands2

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Borderlands 2 weapon damage and DPS calculation library

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import { Gear } from "./gear"; import { Skill } from "../../build/object/skill"; import { Stat } from "../../build/interface/stat"; import { GearType } from "./gear_type"; // this kind of sucks because the Weapon Specific Gear object is now // possible here. // polymorphism is great, but we have a tree of scenarios that could be // possible...we'll need to use a strategy or fly weight pattern export class ClassMod extends Gear { protected skills: Skill[] constructor(stats: Stat[], skills?: Skill[]) { super(GearType.ClassMod, stats) this.skills = skills ?? [] } public getSkills(): Skill[] { return this.skills } }