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borderlands2

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Borderlands 2 weapon damage and DPS calculation library

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import { ElementalEffect } from "../../weapon/value_object/elemental_effect" import { TargetType } from "./target_type" export enum GameModeEnum { NormalMode = 'Normal Mode', TrueVaultHunterMode = 'True Vault Hunter Mode', } let coefficients = { [GameModeEnum.NormalMode]: { [ElementalEffect.Explosive]: { [TargetType.Shield]: 0.8 }, [ElementalEffect.Incendiary]: { [TargetType.Flesh]: 1.5, [TargetType.Armor]: 0.75, [TargetType.Shield]: 0.75 }, [ElementalEffect.Shock]: { [TargetType.Shield]: 2 }, [ElementalEffect.Corrosive]: { [TargetType.Flesh]: 0.9, [TargetType.Armor]: 1.5, [TargetType.Shield]: 0.75 } }, [GameModeEnum.TrueVaultHunterMode]: { [ElementalEffect.Explosive]: { [TargetType.Shield]: 0.8 }, [ElementalEffect.Incendiary]: { [TargetType.Flesh]: 1.75, [TargetType.Armor]: 0.4, [TargetType.Shield]: 0.4 }, [ElementalEffect.Shock]: { [TargetType.Shield]: 2.5 }, [ElementalEffect.Corrosive]: { [TargetType.Flesh]: 0.6, [TargetType.Armor]: 1.75, [TargetType.Shield]: 0.4 } } } export function ElementalDamageCoefficients(mode: GameModeEnum) { return coefficients[mode] }