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borderlands2

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Borderlands 2 weapon damage and DPS calculation library

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import { Weapon } from "../interface/weapon"; import { StatType } from "../../build/value_object/stat_type"; import { TargetType } from "../../enemy/value_object/target_type"; import { ElementalEffect } from "../value_object/elemental_effect"; import { RedTextEnum } from "../../build/object/red_text"; import { Context } from "../../context"; export declare class DamageService { private weapon; private context; private statService; constructor(weapon: Weapon, context: Context); getDps(): number; getCritDps(): number; getTargetTypeDps(targetType: TargetType): number; getTargetTypeCritDps(targetType: TargetType): number; getDamage(targetType?: TargetType): number; getFirstShotDamage(targetType?: TargetType): number; protected getBaseDamage(targetType?: TargetType): number; protected getFirstShotBaseDamage(targetType?: TargetType): number; getCritDamage(targetType?: TargetType): number; getFirstShotCritDamage(targetType?: TargetType): number; getElementalDps(targetType?: TargetType): number; protected calculateDps(damage: number, firstBulletDamage: number): number; protected getWeaponCritMultiplier(): number; protected getWeaponCritBaseBonus(): number; protected getWeaponCritPenalty(): number; protected getReloadSpeed(): number; protected getFireRate(): number; protected getMagazineSize(): number; protected getElementalEffectiveness(targetType: TargetType, elementalEffect?: ElementalEffect): number; getSplashDamage(targetType?: TargetType): number; protected getSplashDamageMultiplier(): number; protected getStat(statType: StatType): number; protected getRedTextStat(statType: StatType, redText?: RedTextEnum): number; }