borderlands2
Version:
Borderlands 2 weapon damage and DPS calculation library
52 lines • 2.57 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var uuid_1 = require("uuid");
var enemy_1 = require("../../enemy");
var typescript_memoize_1 = require("typescript-memoize");
var Context = /** @class */ (function () {
function Context(build, name, classMod, relic, shield, badassRanking, effects, gameMode) {
var _this = this;
if (badassRanking === void 0) { badassRanking = []; }
if (effects === void 0) { effects = []; }
if (gameMode === void 0) { gameMode = enemy_1.GameModeEnum.NormalMode; }
this.getEffect = function (effectType) {
return _this.effects.find(function (effect) { return effect.getEffectType() === effectType; });
};
this.id = uuid_1.v4();
this.build = build;
this.name = name;
this.classMod = classMod;
this.relic = relic;
this.shield = shield;
this.badassRanking = badassRanking;
this.effects = effects;
this.gameMode = gameMode;
}
Context.prototype.getSkills = function () {
if (!this.classMod)
return this.build.skills;
var classModSkills = this.classMod.getSkills();
// merge class mod skills into skills
return this.build.skills.map(function (skill) {
var _a;
var classModSkill = classModSkills.find(function (classModSkill) { return classModSkill.name === skill.name; });
var classModLevel = (_a = classModSkill === null || classModSkill === void 0 ? void 0 : classModSkill.level) !== null && _a !== void 0 ? _a : 0;
console.log(skill);
var newSkill = Object.getPrototypeOf(skill).constructor(skill.level + classModLevel);
console.log(skill);
return newSkill;
});
};
__decorate([
typescript_memoize_1.Memoize()
], Context.prototype, "getSkills", null);
return Context;
}());
exports.Context = Context;
//# sourceMappingURL=context.js.map
;