borderlands2
Version:
Borderlands 2 weapon damage and DPS calculation library
35 lines • 2.2 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var typescript_memoize_1 = require("typescript-memoize");
var StatService = /** @class */ (function () {
function StatService(weapon, context) {
this.weapon = weapon;
this.context = context;
}
StatService.prototype.getStat = function (statType) {
var weapon = this.weapon;
var context = this.context;
var _a = context.badassRanking, badassRanking = _a === void 0 ? [] : _a, classMod = context.classMod, relic = context.relic, shield = context.shield;
var skills = context.getSkills();
var filteredStats = badassRanking.filter(function (stat) { return stat.type === statType; });
var statValue = filteredStats.reduce(function (memo, stat) { return memo + stat.value; }, 0);
var filteredSkills = skills.map(function (skill) { return skill.getStat(statType, weapon, context); });
var skillValue = filteredSkills.reduce(function (memo, value) { return memo + value; }, 0);
var classModValue = classMod ? classMod.getStat(statType, weapon, context) : 0;
var relicValue = relic ? relic.getStat(statType, weapon, context) : 0;
var shieldValue = shield ? shield.getStat(statType, weapon, context) : 0;
return statValue + skillValue + classModValue + relicValue + shieldValue;
};
__decorate([
typescript_memoize_1.Memoize(function (statType) { return statType; })
], StatService.prototype, "getStat", null);
return StatService;
}());
exports.StatService = StatService;
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