bootstrap-vue
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With more than 85 components, over 45 available plugins, several directives, and 1000+ icons, BootstrapVue provides one of the most comprehensive implementations of the Bootstrap v4 component and grid system available for Vue.js v2.6, complete with extens
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JavaScript
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
import Vue from '../../vue';
import { NAME_FORM_SPINBUTTON } from '../../constants/components';
import { CODE_DOWN, CODE_END, CODE_HOME, CODE_PAGEUP, CODE_UP, CODE_PAGEDOWN } from '../../constants/key-codes';
import identity from '../../utils/identity';
import { arrayIncludes, concat } from '../../utils/array';
import { getComponentConfig } from '../../utils/config';
import { attemptBlur, attemptFocus } from '../../utils/dom';
import { eventOnOff, stopEvent } from '../../utils/events';
import { isFunction, isNull } from '../../utils/inspect';
import { isLocaleRTL } from '../../utils/locale';
import { mathFloor, mathMax, mathPow, mathRound } from '../../utils/math';
import { toFloat, toInteger } from '../../utils/number';
import { toString } from '../../utils/string';
import attrsMixin from '../../mixins/attrs';
import idMixin from '../../mixins/id';
import normalizeSlotMixin from '../../mixins/normalize-slot';
import { BIconPlus, BIconDash } from '../../icons/icons'; // --- Constants ---
// Default for spin button range and step
var DEFAULT_MIN = 1;
var DEFAULT_MAX = 100;
var DEFAULT_STEP = 1; // Delay before auto-repeat in ms
var DEFAULT_REPEAT_DELAY = 500; // Repeat interval in ms
var DEFAULT_REPEAT_INTERVAL = 100; // Repeat rate increased after number of repeats
var DEFAULT_REPEAT_THRESHOLD = 10; // Repeat speed multiplier (step multiplier, must be an integer)
var DEFAULT_REPEAT_MULTIPLIER = 4;
var KEY_CODES = [CODE_UP, CODE_DOWN, CODE_HOME, CODE_END, CODE_PAGEUP, CODE_PAGEDOWN]; // --- BFormSpinbutton ---
// @vue/component
export var BFormSpinbutton = /*#__PURE__*/Vue.extend({
name: NAME_FORM_SPINBUTTON,
// Mixin order is important!
mixins: [attrsMixin, idMixin, normalizeSlotMixin],
inheritAttrs: false,
props: {
value: {
// Should this really be String, to match native number inputs?
type: Number,
default: null
},
min: {
type: [Number, String],
default: DEFAULT_MIN
},
max: {
type: [Number, String],
default: DEFAULT_MAX
},
step: {
type: [Number, String],
default: DEFAULT_STEP
},
wrap: {
type: Boolean,
default: false
},
formatterFn: {
type: Function // default: null
},
size: {
type: String // default: null
},
placeholder: {
type: String // default: null
},
disabled: {
type: Boolean,
default: false
},
readonly: {
type: Boolean,
default: false
},
required: {
// Only affects the `aria-invalid` attribute
type: Boolean,
default: false
},
name: {
type: String // default: null
},
form: {
type: String // default: null
},
state: {
// Tri-state prop: `true`, `false`, or `null`
type: Boolean,
default: null
},
inline: {
type: Boolean,
default: false
},
vertical: {
type: Boolean,
default: false
},
ariaLabel: {
type: String // default: null
},
ariaControls: {
type: String // default: null
},
labelDecrement: {
type: String,
default: function _default() {
return getComponentConfig(NAME_FORM_SPINBUTTON, 'labelDecrement');
}
},
labelIncrement: {
type: String,
default: function _default() {
return getComponentConfig(NAME_FORM_SPINBUTTON, 'labelIncrement');
}
},
locale: {
type: [String, Array] // default: null
},
repeatDelay: {
type: [Number, String],
default: DEFAULT_REPEAT_DELAY
},
repeatInterval: {
type: [Number, String],
default: DEFAULT_REPEAT_INTERVAL
},
repeatThreshold: {
type: [Number, String],
default: DEFAULT_REPEAT_THRESHOLD
},
repeatStepMultiplier: {
type: [Number, String],
default: DEFAULT_REPEAT_MULTIPLIER
}
},
data: function data() {
return {
localValue: toFloat(this.value, null),
hasFocus: false
};
},
computed: {
spinId: function spinId() {
return this.safeId();
},
computedInline: function computedInline() {
return this.inline && !this.vertical;
},
computedReadonly: function computedReadonly() {
return this.readonly && !this.disabled;
},
computedRequired: function computedRequired() {
return this.required && !this.computedReadonly && !this.disabled;
},
computedStep: function computedStep() {
return toFloat(this.step, DEFAULT_STEP);
},
computedMin: function computedMin() {
return toFloat(this.min, DEFAULT_MIN);
},
computedMax: function computedMax() {
// We round down to the nearest maximum step value
var max = toFloat(this.max, DEFAULT_MAX);
var step = this.computedStep;
var min = this.computedMin;
return mathFloor((max - min) / step) * step + min;
},
computedDelay: function computedDelay() {
var delay = toInteger(this.repeatDelay, 0);
return delay > 0 ? delay : DEFAULT_REPEAT_DELAY;
},
computedInterval: function computedInterval() {
var interval = toInteger(this.repeatInterval, 0);
return interval > 0 ? interval : DEFAULT_REPEAT_INTERVAL;
},
computedThreshold: function computedThreshold() {
return mathMax(toInteger(this.repeatThreshold, DEFAULT_REPEAT_THRESHOLD), 1);
},
computedStepMultiplier: function computedStepMultiplier() {
return mathMax(toInteger(this.repeatStepMultiplier, DEFAULT_REPEAT_MULTIPLIER), 1);
},
computedPrecision: function computedPrecision() {
// Quick and dirty way to get the number of decimals
var step = this.computedStep;
return mathFloor(step) === step ? 0 : (step.toString().split('.')[1] || '').length;
},
computedMultiplier: function computedMultiplier() {
return mathPow(10, this.computedPrecision || 0);
},
valueAsFixed: function valueAsFixed() {
var value = this.localValue;
return isNull(value) ? '' : value.toFixed(this.computedPrecision);
},
computedLocale: function computedLocale() {
var locales = concat(this.locale).filter(identity);
var nf = new Intl.NumberFormat(locales);
return nf.resolvedOptions().locale;
},
computedRTL: function computedRTL() {
return isLocaleRTL(this.computedLocale);
},
defaultFormatter: function defaultFormatter() {
// Returns and `Intl.NumberFormat` formatter method reference
var precision = this.computedPrecision;
var nf = new Intl.NumberFormat(this.computedLocale, {
style: 'decimal',
useGrouping: false,
minimumIntegerDigits: 1,
minimumFractionDigits: precision,
maximumFractionDigits: precision,
notation: 'standard'
}); // Return the format method reference
return nf.format;
},
computedFormatter: function computedFormatter() {
return isFunction(this.formatterFn) ? this.formatterFn : this.defaultFormatter;
},
computedAttrs: function computedAttrs() {
return _objectSpread(_objectSpread({}, this.bvAttrs), {}, {
role: 'group',
lang: this.computedLocale,
tabindex: this.disabled ? null : '-1',
title: this.ariaLabel
});
},
computedSpinAttrs: function computedSpinAttrs() {
var spinId = this.spinId,
value = this.localValue,
required = this.computedRequired,
disabled = this.disabled,
state = this.state,
computedFormatter = this.computedFormatter;
var hasValue = !isNull(value);
return _objectSpread(_objectSpread({
dir: this.computedRTL ? 'rtl' : 'ltr'
}, this.bvAttrs), {}, {
id: spinId,
role: 'spinbutton',
tabindex: disabled ? null : '0',
'aria-live': 'off',
'aria-label': this.ariaLabel || null,
'aria-controls': this.ariaControls || null,
// TODO: May want to check if the value is in range
'aria-invalid': state === false || !hasValue && required ? 'true' : null,
'aria-required': required ? 'true' : null,
// These attrs are required for role spinbutton
'aria-valuemin': toString(this.computedMin),
'aria-valuemax': toString(this.computedMax),
// These should be `null` if the value is out of range
// They must also be non-existent attrs if the value is out of range or `null`
'aria-valuenow': hasValue ? value : null,
'aria-valuetext': hasValue ? computedFormatter(value) : null
});
}
},
watch: {
value: function value(_value) {
this.localValue = toFloat(_value, null);
},
localValue: function localValue(value) {
this.$emit('input', value);
},
disabled: function disabled(_disabled) {
if (_disabled) {
this.clearRepeat();
}
},
readonly: function readonly(_readonly) {
if (_readonly) {
this.clearRepeat();
}
}
},
created: function created() {
// Create non reactive properties
this.$_autoDelayTimer = null;
this.$_autoRepeatTimer = null;
this.$_keyIsDown = false;
},
beforeDestroy: function beforeDestroy() {
this.clearRepeat();
},
/* istanbul ignore next */
deactivated: function deactivated()
/* istanbul ignore next */
{
this.clearRepeat();
},
methods: {
// --- Public methods ---
focus: function focus() {
if (!this.disabled) {
attemptFocus(this.$refs.spinner);
}
},
blur: function blur() {
if (!this.disabled) {
attemptBlur(this.$refs.spinner);
}
},
// --- Private methods ---
emitChange: function emitChange() {
this.$emit('change', this.localValue);
},
stepValue: function stepValue(direction) {
// Sets a new incremented or decremented value, supporting optional wrapping
// Direction is either +1 or -1 (or a multiple thereof)
var value = this.localValue;
if (!this.disabled && !isNull(value)) {
var step = this.computedStep * direction;
var min = this.computedMin;
var max = this.computedMax;
var multiplier = this.computedMultiplier;
var wrap = this.wrap; // We ensure that the value steps like a native input
value = mathRound((value - min) / step) * step + min + step; // We ensure that precision is maintained (decimals)
value = mathRound(value * multiplier) / multiplier; // Handle if wrapping is enabled
this.localValue = value > max ? wrap ? min : max : value < min ? wrap ? max : min : value;
}
},
onFocusBlur: function onFocusBlur(evt) {
if (!this.disabled) {
this.hasFocus = evt.type === 'focus';
} else {
this.hasFocus = false;
}
},
stepUp: function stepUp() {
var multiplier = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
var value = this.localValue;
if (isNull(value)) {
this.localValue = this.computedMin;
} else {
this.stepValue(+1 * multiplier);
}
},
stepDown: function stepDown() {
var multiplier = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
var value = this.localValue;
if (isNull(value)) {
this.localValue = this.wrap ? this.computedMax : this.computedMin;
} else {
this.stepValue(-1 * multiplier);
}
},
onKeydown: function onKeydown(evt) {
var keyCode = evt.keyCode,
altKey = evt.altKey,
ctrlKey = evt.ctrlKey,
metaKey = evt.metaKey;
/* istanbul ignore if */
if (this.disabled || this.readonly || altKey || ctrlKey || metaKey) {
return;
}
if (arrayIncludes(KEY_CODES, keyCode)) {
// https://w3c.github.io/aria-practices/#spinbutton
stopEvent(evt, {
propagation: false
});
/* istanbul ignore if */
if (this.$_keyIsDown) {
// Keypress is already in progress
return;
}
this.resetTimers();
if (arrayIncludes([CODE_UP, CODE_DOWN], keyCode)) {
// The following use the custom auto-repeat handling
this.$_keyIsDown = true;
if (keyCode === CODE_UP) {
this.handleStepRepeat(evt, this.stepUp);
} else if (keyCode === CODE_DOWN) {
this.handleStepRepeat(evt, this.stepDown);
}
} else {
// These use native OS key repeating
if (keyCode === CODE_PAGEUP) {
this.stepUp(this.computedStepMultiplier);
} else if (keyCode === CODE_PAGEDOWN) {
this.stepDown(this.computedStepMultiplier);
} else if (keyCode === CODE_HOME) {
this.localValue = this.computedMin;
} else if (keyCode === CODE_END) {
this.localValue = this.computedMax;
}
}
}
},
onKeyup: function onKeyup(evt) {
// Emit a change event when the keyup happens
var keyCode = evt.keyCode,
altKey = evt.altKey,
ctrlKey = evt.ctrlKey,
metaKey = evt.metaKey;
/* istanbul ignore if */
if (this.disabled || this.readonly || altKey || ctrlKey || metaKey) {
return;
}
if (arrayIncludes(KEY_CODES, keyCode)) {
stopEvent(evt, {
propagation: false
});
this.resetTimers();
this.$_keyIsDown = false;
this.emitChange();
}
},
handleStepRepeat: function handleStepRepeat(evt, stepper) {
var _this = this;
var _ref = evt || {},
type = _ref.type,
button = _ref.button;
if (!this.disabled && !this.readonly) {
/* istanbul ignore if */
if (type === 'mousedown' && button) {
// We only respond to left (main === 0) button clicks
return;
}
this.resetTimers(); // Step the counter initially
stepper(1);
var threshold = this.computedThreshold;
var multiplier = this.computedStepMultiplier;
var delay = this.computedDelay;
var interval = this.computedInterval; // Initiate the delay/repeat interval
this.$_autoDelayTimer = setTimeout(function () {
var count = 0;
_this.$_autoRepeatTimer = setInterval(function () {
// After N initial repeats, we increase the incrementing step amount
// We do this to minimize screen reader announcements of the value
// (values are announced every change, which can be chatty for SR users)
// And to make it easer to select a value when the range is large
stepper(count < threshold ? 1 : multiplier);
count++;
}, interval);
}, delay);
}
},
onMouseup: function onMouseup(evt) {
// `<body>` listener, only enabled when mousedown starts
var _ref2 = evt || {},
type = _ref2.type,
button = _ref2.button;
/* istanbul ignore if */
if (type === 'mouseup' && button) {
// Ignore non left button (main === 0) mouse button click
return;
}
stopEvent(evt, {
propagation: false
});
this.resetTimers();
this.setMouseup(false); // Trigger the change event
this.emitChange();
},
setMouseup: function setMouseup(on) {
// Enable or disabled the body mouseup/touchend handlers
// Use try/catch to handle case when called server side
try {
eventOnOff(on, document.body, 'mouseup', this.onMouseup, false);
eventOnOff(on, document.body, 'touchend', this.onMouseup, false);
} catch (_unused) {}
},
resetTimers: function resetTimers() {
clearTimeout(this.$_autoDelayTimer);
clearInterval(this.$_autoRepeatTimer);
this.$_autoDelayTimer = null;
this.$_autoRepeatTimer = null;
},
clearRepeat: function clearRepeat() {
this.resetTimers();
this.setMouseup(false);
this.$_keyIsDown = false;
}
},
render: function render(h) {
var _this2 = this,
_class;
var spinId = this.spinId,
value = this.localValue,
inline = this.computedInline,
readonly = this.computedReadonly,
vertical = this.vertical,
disabled = this.disabled,
state = this.state,
size = this.size,
computedFormatter = this.computedFormatter;
var hasValue = !isNull(value);
var makeButton = function makeButton(stepper, label, IconCmp, keyRef, shortcut, btnDisabled, slotName) {
var $icon = h(IconCmp, {
props: {
scale: _this2.hasFocus ? 1.5 : 1.25
},
attrs: {
'aria-hidden': 'true'
}
});
var scope = {
hasFocus: _this2.hasFocus
};
var handler = function handler(evt) {
if (!disabled && !readonly) {
stopEvent(evt, {
propagation: false
});
_this2.setMouseup(true); // Since we `preventDefault()`, we must manually focus the button
attemptFocus(evt.currentTarget);
_this2.handleStepRepeat(evt, stepper);
}
};
return h('button', {
key: keyRef || null,
ref: keyRef,
staticClass: 'btn btn-sm border-0 rounded-0',
class: {
'py-0': !vertical
},
attrs: {
tabindex: '-1',
type: 'button',
disabled: disabled || readonly || btnDisabled,
'aria-disabled': disabled || readonly || btnDisabled ? 'true' : null,
'aria-controls': spinId,
'aria-label': label || null,
'aria-keyshortcuts': shortcut || null
},
on: {
mousedown: handler,
touchstart: handler
}
}, [h('div', [_this2.normalizeSlot(slotName, scope) || $icon])]);
}; // TODO: Add button disabled state when `wrap` is `false` and at value max/min
var $increment = makeButton(this.stepUp, this.labelIncrement, BIconPlus, 'inc', 'ArrowUp', false, 'increment');
var $decrement = makeButton(this.stepDown, this.labelDecrement, BIconDash, 'dec', 'ArrowDown', false, 'decrement');
var $hidden = h();
if (this.name && !disabled) {
$hidden = h('input', {
key: 'hidden',
attrs: {
type: 'hidden',
name: this.name,
form: this.form || null,
// TODO: Should this be set to '' if value is out of range?
value: this.valueAsFixed
}
});
}
var $spin = h( // We use 'output' element to make this accept a `<label for="id">` (Except IE)
'output', {
ref: 'spinner',
key: 'output',
staticClass: 'flex-grow-1',
class: {
'd-flex': vertical,
'align-self-center': !vertical,
'align-items-center': vertical,
'border-top': vertical,
'border-bottom': vertical,
'border-left': !vertical,
'border-right': !vertical
},
attrs: this.computedSpinAttrs
}, [h('bdi', hasValue ? computedFormatter(value) : this.placeholder || '')]);
return h('div', {
staticClass: 'b-form-spinbutton form-control',
class: (_class = {
disabled: disabled,
readonly: readonly,
focus: this.hasFocus
}, _defineProperty(_class, "form-control-".concat(size), !!size), _defineProperty(_class, 'd-inline-flex', inline || vertical), _defineProperty(_class, 'd-flex', !inline && !vertical), _defineProperty(_class, 'align-items-stretch', !vertical), _defineProperty(_class, 'flex-column', vertical), _defineProperty(_class, 'is-valid', state === true), _defineProperty(_class, 'is-invalid', state === false), _class),
attrs: this.computedAttrs,
on: {
keydown: this.onKeydown,
keyup: this.onKeyup,
// We use capture phase (`!` prefix) since focus and blur do not bubble
'!focus': this.onFocusBlur,
'!blur': this.onFocusBlur
}
}, vertical ? [$increment, $hidden, $spin, $decrement] : [$decrement, $hidden, $spin, $increment]);
}
});